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FencerDevLog programming.dev FencerDevLog@programming.dev Joined: 2023-10-18 |
Hello, everyone! Let’s again create a spatial shader for a 3D object. This tutorial is special because for the first time I will touch on a function that I have completely ignored so far. It is the function called light, and I will show how we can work with it. |
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insomniac_lemon lemmy.cafe ![]() insomniac_lemon@lemmy.cafe Joined: 2024-11-20 |
Youtube encoding doesn't help, but I'm not sure about the "fire" effect here. It reminds me of when I turned Minecraft's end skybox into a purple-ish Moiré pattern (no shader needed, just a checkerboard texture viewed at a distance+angle). Back to Godot, I made a toon-like light shader with the step function being the important bit*. It is probably good enough to use, though it's a bit frustrating how I can't seem to keep input colors accurate. Ambient color works acceptably, though I somewhat wish I could control it more, also seeing issues with light range/multiple lights. I also haven't found a good way to handle light color. I can ignore it or mix color (can look ugly). It's probably possible with dot() but I can't seem to do it right. Using HSV is probably needed here, although to me it seems like an absolute mess without it being built-in. * unshaded+1 shadow w/ambient with EDIT: I've figured it out by going by the docs again, I did need |
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jaydom28 lemmy.today jaydom28@lemmy.today Joined: 2026-07-02 |
I started learning Godot about 2 weeks ago. I feel an urge to save all these vids for when I need them haha |
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FencerDevLog programming.dev FencerDevLog@programming.dev Joined: 2023-10-18 |
Youtube encoding doesn't help, but I'm not sure about the "fire" effect here. It reminds me of when I turned Minecraft's end skybox into a purple-ish Moiré pattern (no shader needed, just a checkerboard texture viewed at a distance+angle). Back to Godot, I made a toon-like light shader with the step function being the important bit*. It is probably good enough to use, though it's a bit frustrat...
Yeah, I don't say it's the best possible simulation. It could be a lot better. The point was to demonstrate the usage of the light() function, mostly. |
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FencerDevLog programming.dev FencerDevLog@programming.dev Joined: 2023-10-18 |
I started learning Godot about 2 weeks ago. I feel an urge to save all these vids for when I need them haha
Good luck. 😎 |
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