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🍹Early to RISA 🧉
sh.itjust.works
Early_To_Risa@sh.itjust.worksJoined: 2023-06-25 |
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| 657 Original | |||
Noite_Etion
lemmy.world
Noite_Etion@lemmy.worldJoined: 2023-09-09 |
FFX was so annoying about this, was doing the dark aeons recently and all you can do in those fights is buff yourself and attack, felt pointless unlocking debuff skills at the end of some characters pathways only to never use them. Looking at you Triple Foul. |
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| 40 | |||
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okwhateverdude
lemmy.world
okwhateverdude@lemmy.world Joined: 2023-08-01 |
I feel like Square-Enix in particular over-corrected on status effects after FF6 had the Vanish/Doom combo, Fenix Down items used on undead instantly killing them, etc. |
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| 32 | |||
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lokalhorst
feddit.org
lokalhorst@feddit.org Joined: 2026-04-25 |
FFX was so annoying about this, was doing the dark aeons recently and all you can do in those fights is buff yourself and attack, felt pointless unlocking debuff skills at the end of some characters pathways only to never use them. Looking at you Triple Foul.
The dark aeons are very special end bosses though. I remember just paying Yojimbo 10,000,000 cash and then he would just split them in half... |
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| 19 | |||
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Allero
lemmy.today
Allero@lemmy.today Joined: 2023-12-20 |
RPG has consumables (potions, scrolls, grenades...) Don't spend on normal enemies, because there will be bosses Don't spend on bosses, because there will be final boss Final boss: dies in a minute without you spending any Here we go again |
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| 104 | |||
Admetus
sopuli.xyz
Admetus@sopuli.xyzJoined: 2023-06-07 |
A bit like SMT (me playing Nocturne) where not a single one of your demons has the required skill that would make it so much easier. |
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| 5 | |||
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Maultasche
lemmy.world
Maultasche@lemmy.world Joined: 2023-06-16 |
The dark aeons are very special end bosses though. I remember just paying Yojimbo 10,000,000 cash and then he would just split them in half...
It felt like the Devs overcompensating for making the actual final boss the easiest one in the series. |
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| 10 | |||
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fdnomad
programming.dev
fdnomad@programming.dev Joined: 2024-06-10 |
RPG has consumables (potions, scrolls, grenades...) Don't spend on normal enemies, because there will be bosses Don't spend on bosses, because there will be final boss Final boss: dies in a minute without you spending any Here we go again
Don't spend on bosses because I dont want to have wasted a consumable in case I die and have to retry the boss. I wish crafting an item made it a refillable instead of a consumable. I feel like the cracked pots in Elden Ring were going in the right direction as "refillable containers" at least |
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| 42 | |||
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ddplf
szmer.info
ddplf@szmer.info Joined: 2024-08-08 |
Statement dreamed up by the utterly deranged |
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| 36 | |||
Kushan
lemmy.world
Kushan@lemmy.worldJoined: 2023-06-16 |
Don't spend on bosses because I dont want to have wasted a consumable in case I die and have to retry the boss. I wish crafting an item made it a refillable instead of a consumable. I feel like the cracked pots in Elden Ring were going in the right direction as "refillable containers" at least
By the time you get to the bosses, the shitty potions don't heal enough anyway. I appreciate the RPG's that let you craft better potions from the shit ones, but I still never use them. |
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| 20 | |||
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dontbelievethis
sh.itjust.works
dontbelievethis@sh.itjust.works Joined: 2025-06-07 |
RPG has consumables (potions, scrolls, grenades...) Don't spend on normal enemies, because there will be bosses Don't spend on bosses, because there will be final boss Final boss: dies in a minute without you spending any Here we go again
Played Alan wake a couple days ago and for the first few level it was the same. But then I noticed that I lose all my stuff at the start of a new chapter. So I might as well use it. So maybe there is something to be said about taking away players stuff in intervals to force them to use it. |
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| 26 | |||
Kindness is Punk
lemmy.ca
KindnessIsPunk@lemmy.caJoined: 2025-05-21 |
I feel like Square-Enix in particular over-corrected on status effects after FF6 had the Vanish/Doom combo, Fenix Down items used on undead instantly killing them, etc.
If by over-corrected you mean made perfect, I agree |
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Allero
lemmy.today
Allero@lemmy.today Joined: 2023-12-20 |
Played Alan wake a couple days ago and for the first few level it was the same. But then I noticed that I lose all my stuff at the start of a new chapter. So I might as well use it. So maybe there is something to be said about taking away players stuff in intervals to force them to use it.
That is indeed a curious mechanic Maybe also having more consumables in the world and less fitting in your inventory would be a good thing? So that the player feels they'll just waste it if they don't use it, and it's not that rare anyway. |
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| 10 | |||
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Unique_Emerald_Sol_I
sh.itjust.works
Unique_Emerald_Sol_I@sh.itjust.works Joined: 2026-08-21 |
Hate to agree with an anon but that was always my exact experience playing any RPG outside of Pokémon. Between that and not having any indication how much stat-boosting moves actually boosted my stats, it trained me to never use anything other than offensive skills. |
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| 24 | |||
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TubularTittyFrog
lemmy.world
TubularTittyFrog@lemmy.world Joined: 2024-02-23 |
eh, depends. I use them quite a bit in some games. Persona and the FF, but you have to know what you are doing, and they are mostly useful on stronger basic enemies or minibosses particularly. But yeah, pragmatically, the learning/experimentation curve for status effects is too high/annoying for most players/playing. They require a lot of experimentation and remembering weaknesses or how to stack them. The secondary effects they have in persona is pretty cool, a lot of them up the crit rate substantially, but also they can transfer to your characters if you 'touch' them with a normal attack. |
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| 6 | |||
BananaIsABerry
lemmy.zip
BananaIsABerry@lemmy.zipJoined: 2025-06-30 |
Hate to agree with an anon but that was always my exact experience playing any RPG outside of Pokémon. Between that and not having any indication how much stat-boosting moves actually boosted my stats, it trained me to never use anything other than offensive skills.
Outside of Pokémon??? The game where you can spam 1 move on one Pokémon to finish the entire game? |
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| 26 | |||
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YiddishMcSquidish
lemmy.today
YiddishMcSquidish@lemmy.today Joined: 2025-03-10 |
Outside of Pokémon??? The game where you can spam 1 move on one Pokémon to finish the entire game?
Yeah, dude acting like leer and tail whip were used any more than nil. |
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zinger
lemmy.world
lemzinger75@lemmy.world Joined: 2023-07-05 |
Almost accurate, except the boss is randomly weak to one of the 20 status effects. Also, said boss fight is nearly impossible without exploiting that one status weakness because fuck you. |
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| 55 | |||
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Unique_Emerald_Sol_I
sh.itjust.works
Unique_Emerald_Sol_I@sh.itjust.works Joined: 2026-08-21 |
Outside of Pokémon??? The game where you can spam 1 move on one Pokémon to finish the entire game?
I think that's a (very slight) exaggeration but I recognize Pokémon is babby's first RPG which is why I generally don't count the series when discussing RPGs. In the case of the topic at hand, tho, all the Pokémon games I've played have encouraged the use of status ailments against bosses and has hard caps on stat boosts that are easy to wrap your head around. |
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| 6 | |||
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jaycifer
lemmy.world
jaycifer@lemmy.world Joined: 2024-03-12 |
RPG has consumables (potions, scrolls, grenades...) Don't spend on normal enemies, because there will be bosses Don't spend on bosses, because there will be final boss Final boss: dies in a minute without you spending any Here we go again
I broke this habit once growing when I decided to finish Mario and Luigi Partners in Time after a break. I had just reached the final dungeon, but before diving in I realized I had more money than I knew what to do with. I went to the store, got like 99 of all the cool looking items, entered the dungeon, and went to town. Every turn was a question of whether to use a power flower, hammer, or what have you. I mowed through all those end game enemies and the final boss didn’t know what hit em. It was glorious. |
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| 10 | |||
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Tar_Alcaran
sh.itjust.works
Tar_alcaran@sh.itjust.works Joined: 2023-10-06 |
Outside of Pokémon??? The game where you can spam 1 move on one Pokémon to finish the entire game?
In competitive Pokemon, buffs and debuffs are absolutely critical. In a single player run, they're useless. |
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| 13 | |||
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forkDestroyer
infosec.pub
forkDestroyer@infosec.pub Joined: 2025-01-25 |
Haste and slow, bb! |
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| 6 | |||
Bilb!
lemmy.ml
bilb@lemmy.mlJoined: 2020-12-23 |
Played Alan wake a couple days ago and for the first few level it was the same. But then I noticed that I lose all my stuff at the start of a new chapter. So I might as well use it. So maybe there is something to be said about taking away players stuff in intervals to force them to use it.
I like that. Anti-hoarding mechanics, I guess. I can't remember which game it was, but one I played recently recharged your mana/energy/mojo or whatever between fights, so you were encouraged to actually use the abilities instead of tediously avoiding it for most of the game. "How do I best use the total available mana for each battle" is a bit more fun than "Better pretend I don't have these abilities most of the time." This is similar to why I actually came to like the rapidly breaking weapons in the Switch Zelda games. Once my mindset became "don't bother hoarding good weapons, just use whatever you want because you'll just find new ones all the time" it stopped being annoying and instead kept things fresh. |
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| 9 | |||
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chunes
lemmy.world
chunes@lemmy.world Joined: 2025-04-08 |
They shine during group encounters (like MMORPG raids), but yeah, solo it often feels like a waste of time. |
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| 3 | |||
🔍🦘🛎
lemmy.world
Zoomboingding@lemmy.worldJoined: 2023-07-01 |
Outside of Pokémon??? The game where you can spam 1 move on one Pokémon to finish the entire game?
It's a game where it's useful to use status moves on wild Pokemon (mostly to catch) and also all status moves work the same against bosses as regular enemies. |
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| 11 | |||
I Cast Fist
programming.dev
ICastFist@programming.devJoined: 2023-06-22 |
I feel like Square-Enix in particular over-corrected on status effects after FF6 had the Vanish/Doom combo, Fenix Down items used on undead instantly killing them, etc.
Pretty sure Phoenix Down insta killing undead continued afterwards, I recall that working in FF Tactics |
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| 4 | |||
I Cast Fist
programming.dev
ICastFist@programming.devJoined: 2023-06-22 |
RPG has consumables (potions, scrolls, grenades...) Don't spend on normal enemies, because there will be bosses Don't spend on bosses, because there will be final boss Final boss: dies in a minute without you spending any Here we go again
One thing that is easing me into using items is watching speedruns, of all things. Hell, I used to be an ammo hoarder for side-scrolling games that had them (Jazz Jackrabbit, Mega Man), nowadays I prefer to blast the powerful stuff |
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| 6 | |||
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okwhateverdude
lemmy.world
okwhateverdude@lemmy.world Joined: 2023-08-01 |
RPG has consumables (potions, scrolls, grenades...) Don't spend on normal enemies, because there will be bosses Don't spend on bosses, because there will be final boss Final boss: dies in a minute without you spending any Here we go again
The consumables are for plebs that need the help. No, thanks. I'll just explore every corner of the world collecting all of the consumables in chests and pots and whatever(never using them, mind you), fighting every random encounter, and hitting the level cap before the third act. Who needs tchotchkes when I can transform into/summon a glorious esper and cast Ultima? |
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| 12 | |||
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okwhateverdude
lemmy.world
okwhateverdude@lemmy.world Joined: 2023-08-01 |
Pretty sure Phoenix Down insta killing undead continued afterwards, I recall that working in FF Tactics
Nice. It's been a hot minute since I've played any FFs |
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Wirlocke
lemmy.blahaj.zone
Wirlocke@lemmy.blahaj.zone Joined: 2023-07-01 |
Game designers, and I'm including tabletop rpgs, love having status effects that freeze, paralyzed, or do a percentage of health of damage; but they always neglect the fact that they're ineffective against hordes of weak enemies and are overpowered against strong solo enemies. Really wish they would have more foresight than to just make it have zero effect on bosses. I'd be satisfied with it applying a weakened effect instead of being outright immune. |
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| 30 | |||
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Landless2029
lemmy.world
Landless2029@lemmy.world Joined: 2023-10-23 |
They shine during group encounters (like MMORPG raids), but yeah, solo it often feels like a waste of time.
Stop hitting the mobs that are sleeping!! |
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| 9 | |||
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captainlezbian
lemmy.world
captainlezbian@lemmy.world Joined: 2023-06-29 |
Yeah, dude acting like leer and tail whip were used any more than nil.
Yeah, but swords dance and calm mind are used. |
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chunes
lemmy.world
chunes@lemmy.world Joined: 2025-04-08 |
Stop hitting the mobs that are sleeping!!
I was a survival hunter specializing in CC for a long time and boy do i feel that |
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Landless2029
lemmy.world
Landless2029@lemmy.world Joined: 2023-10-23 |
I was a survival hunter specializing in CC for a long time and boy do i feel that
I played as rogue and then hunter. Felt it on both. |
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zoltanshields
lemmy.zip
zoltanshields@lemmy.zipJoined: 2026-09-18 |
RPG has consumables (potions, scrolls, grenades...) Don't spend on normal enemies, because there will be bosses Don't spend on bosses, because there will be final boss Final boss: dies in a minute without you spending any Here we go again
Replaying Bg3 makes me realize how pointless poisons are most of the time. Anyone beefy who I might like to debuff or DOT is inexplicably immune to poison, blindness or falling asleep. Not even just bosses, feels like anyone I can't kill in two rounds with Lae'zel is immune to these poisons I lovingly made. Some elixirs are cool though. |
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Cherries
lemmy.world
Cherries@lemmy.world Joined: 2023-08-12 |
Play Etrian Odyssey where status effects are an integral part of every encounter. |
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| 16 | |||
VindictiveJudge
lemmy.world
VindictiveJudge@lemmy.worldJoined: 2023-06-30 |
Pretty sure Phoenix Down insta killing undead continued afterwards, I recall that working in FF Tactics
There's something of a tradition in Final Fantasy of having one undead boss that can be killed instantly with a phoenix down. |
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| 7 | |||
addie
feddit.uk
addie@feddit.ukJoined: 2023-06-14 |
Played Alan wake a couple days ago and for the first few level it was the same. But then I noticed that I lose all my stuff at the start of a new chapter. So I might as well use it. So maybe there is something to be said about taking away players stuff in intervals to force them to use it.
That's the reason that consumables and money don't carry over between levels in Thief: The Dark Project. No point in hoarding stuff, you might as well use it. Except of course that if you're good, you don't need to use any items at all - not even the blackjack. |
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| 3 | |||
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degen
midwest.social
degen@midwest.social Joined: 2023-06-15 |
Almost worse to me is when you're railroaded to only using the latest acquired buff and everything else is useless once you progress. Like beating the boss is just hoping you land the special attack enough times to beat dps before it runs out. Mostly in TBS games I suppose. |
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| 8 | |||
Malica
lemmy.zip
Malica@lemmy.zipJoined: 2026-08-27 |
RPG has consumables (potions, scrolls, grenades...) Don't spend on normal enemies, because there will be bosses Don't spend on bosses, because there will be final boss Final boss: dies in a minute without you spending any Here we go again
Toy yetti here we go! |
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Buddahriffic
lemmy.world
Buddahriffic@lemmy.world Joined: 2023-06-30 |
I was a survival hunter specializing in CC for a long time and boy do i feel that
But I'm a mage that specializes in just killing everything I can see and kiting the ones that decide to chase me before they die. Worst case I'll just ice block and then it becomes the healer's problem (jk, it will be dead before it reaches the healer, just don't stop healing the tank). Depended on the instance we were in, of course, but most of the 5 mans would eventually get pretty boring doing it the safe way. |
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Buddahriffic
lemmy.world
Buddahriffic@lemmy.world Joined: 2023-06-30 |
The consumables are for plebs that need the help. No, thanks. I'll just explore every corner of the world collecting all of the consumables in chests and pots and whatever(never using them, mind you), fighting every random encounter, and hitting the level cap before the third act. Who needs tchotchkes when I can transform into/summon a glorious esper and cast Ultima?
Shattered pixel dungeon has an interesting approach: everything is unidentified, including potions. If you want to identify them, there are scrolls of identification (once you figure out which ones they are, though I believe most classes auto id them) but most of the time it's experimentation. Drink it and see what happens. Took me a bunch of runs to even realise that was something I should do (because you don't need to identify potions for them to just sit in your bag for future use, but I figured "fuck it" and tried one, which made me float, and I realized what I needed to do to get to chests in rooms full of traps without using all my hp and waiting to heal). |
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| 11 | |||
Hoimo
ani.social
Hoimo@ani.socialJoined: 2023-09-11 |
This armor is a gamechanger because it gives me a decent elemental resistance boost to some random element, I'm gonna organize my build around it Statement dreamed up by the utterly deranged
I will only stay in this one area where this specific type of enemy spawns to get the most out of this resistance. I don't want to see the rest of the game. And you find the plate mail with 80% fire resistance not at the end of the water dungeon, but at the end of the fire dungeon. You will never see another fire elemental after you exit here. Fire damage will be completely irrelevant, even in the final boss fight where Satan himself shows up and only uses dark attacks. |
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| 11 | |||
Dave2
lemmy.blahaj.zone
Dave2@lemmy.blahaj.zoneJoined: 2024-07-31 |
Shattered pixel dungeon has an interesting approach: everything is unidentified, including potions. If you want to identify them, there are scrolls of identification (once you figure out which ones they are, though I believe most classes auto id them) but most of the time it's experimentation. Drink it and see what happens. Took me a bunch of runs to even realise that was something I should do ...
Id your strength and upgrade scrolls by number (and remembering which floors you found them), figure out your health potion by seeing the right enemy drop it, then turn the remainder of your (unused) potions into energy and scrolls into stones (because you dont need consumables, all the energy for my trinket! If I dont have level three mimic tooth before floor four I am restarting) |
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Tavi
lemmy.blahaj.zone
abs_mess@lemmy.blahaj.zone Joined: 2023-06-13 |
Shattered pixel dungeon has an interesting approach: everything is unidentified, including potions. If you want to identify them, there are scrolls of identification (once you figure out which ones they are, though I believe most classes auto id them) but most of the time it's experimentation. Drink it and see what happens. Took me a bunch of runs to even realise that was something I should do ...
Wanna lose 2 weeks of your life in a sudden inexplicable haze? Dungeon Crawl: stone soup |
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| 4 | |||
Tattorack
lemmy.world
Tattorack@lemmy.worldJoined: 2023-10-28 |
Play Warframe. Have a frame with armour stripping. Armour stripping is a number based on current armour, not base armour, so it doesn't scale with level. Low lto mid evel enemies die too easily from conventional attacks to even bother casting armour strip. High level enemies have way too much armour, requiring to spend more time and casting energy to strip their armour than just using a conventional weapon with the correct element. |
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| 21 | |||
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Takashiro
lemmy.today
Takashiro@lemmy.today Joined: 2023-12-26 |
I think I already saw that anime from the picture, but I can't remember... |
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Manalith
midwest.social
Manalith@midwest.social Joined: 2024-02-19 |
I've always felt this about Pokemon, there's so many moves that affect stats, cause status effects, or do something interesting, but I always just go for whatever deals damage. Even on my current run, I'll keep a move around because it sounds fun, but won't use it. |
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| 15 | |||
AzuranAurora
piefed.ca
AzuranAurora@piefed.caJoined: 2025-12-24 |
In competitive Pokemon, buffs and debuffs are absolutely critical. In a single player run, they're useless.
Winning the entry hazards war or getting an Intimidate attack debuff on the opponent's physical sweeper can make the difference between a win and a loss in competitive. It's why Gholdengo is so ridiculously overpowered by being immune to status moves and why Pokemon with the Unaware ability are used so much despite having lacklustre stats. |
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| 3 | |||
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Buddahriffic
lemmy.world
Buddahriffic@lemmy.world Joined: 2023-06-30 |
Wanna lose 2 weeks of your life in a sudden inexplicable haze? Dungeon Crawl: stone soup
Sounds like it's taking Delicious in Dungeon to a whole other level lol. But yes, that does sound appealing. |
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tigeruppercut
lemmy.zip
tigeruppercut@lemmy.zipJoined: 2023-08-20 |
Shattered pixel dungeon has an interesting approach: everything is unidentified, including potions. If you want to identify them, there are scrolls of identification (once you figure out which ones they are, though I believe most classes auto id them) but most of the time it's experimentation. Drink it and see what happens. Took me a bunch of runs to even realise that was something I should do ...
If you don't know it you should try nethack if you like SPD. Stuff being unidentified was the norm in DnD and rogue was an early attempt at making a computer game of that, with nethack being the pinnacle of that era's evolution |
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