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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
With the recent flux of decompiled and recompiled projects for retro games to play them natively on PC, which game do you want see tackled on? And why? Or do you rather want Mods and Romhacks for the actual Rom for emulation? |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
I'm thinking of an NES game I had played back then, and wish it had Mods and Romhacks to improve certain aspects. Sadly its not a popular game, as to why nobody did it. Over Horizon (NES, 1991, 1992): Wikipedia | MobyGames | GameFAQs Game was published in Japan and the only country it was published elsewhere is Germany (where I live and got it). That explains why the game wasn't much popular and known. The soundtrack is one of its highlights too, composed by Masaharu Iwata (who worked on Final Fantasy Tactics too BTW). But it had two major issues to me: Bad slowdowns and audio channels were cutoff when other sound was played. The slowdowns could be solved with modern emulators and overclocking and other settings. But the audio always bugged me. |
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NineSwords
ani.social
NineSwords@ani.socialJoined: 2024-02-10 |
I wouldn't mind replaying MGS4 and Motorstorm. |
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Die Mart Die
sh.itjust.works
diemartin@sh.itjust.worksJoined: 2023-09-06 |
I would love:
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
I would love: a custom level editor/mods for Krusty's Fun House (NES) and the Adventures of Lolo trilogy (NES) Adventure Island 4 (NES) remake with support for multiple items in extra buttons like in Ocarina of Time Gargoyle's Quest 2 (NES) without the horrid slowdowns Megaman Legends (PSX) and Syphon Filter trilogy (PSX) with better controls and bugfixes (SF grenade logic is horrible: may kill...
I love level editors. Every game (where it makes sense) should have a level editor and possibly a randomizer / roguelike mode. I wish someone did a simple level editor for Wave Race 64, just to place the buoy (not sure if that is the right word BTW). I have seen level editors for Adventures of Lolo games. One example is for 3: https://www.romhacking.net/utilities/759/ The Syphen Filter games would definitely profit a lot from such enhancements, generally speaking the 32-bit and N64 era of gaming. |
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Denjin
feddit.uk
Denjin@feddit.uk Joined: 2025-07-30 |
Blast Corps |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
Blast Corps
Such a gem. What would you want to be improved and changed, other than performance? |
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Denjin
feddit.uk
Denjin@feddit.uk Joined: 2025-07-30 |
Such a gem. What would you want to be improved and changed, other than performance?
Literally nothing. I just want to play one of the most unique gaming experiences ever in HD/60 fps |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
Literally nothing. I just want to play one of the most unique gaming experiences ever in HD/60 fps
That alone would be worth it. Not even the re-release on XBOX consoles through Rare Replay collection has it (it's emulated there too). |
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I Cast Fist
programming.dev
ICastFist@programming.devJoined: 2023-06-22 |
Blast Corps
Found this project, maybe it already works? - https://github.com/retroplastic/blastcorps |
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I Cast Fist
programming.dev
ICastFist@programming.devJoined: 2023-06-22 |
Black and White 1 and 2. Not quite the same thing, but might be worth a shot, all in all. I was gonna list Jak and Daxter, but apparently OpenGoal already managed to do that. Tekken 5 and Soul Calibur 3 would be nice to have, as they're currently PS2 exclusives. I wonder if Dreamcast version of games could be easier to decompile, being kinda-sorta Windows games? Also a useful link for this thread. Might not be fully up-to-date with existing projects, but it's a good starting point - https://decompbuddy.com/games |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
Black and White 1 and 2. Not quite the same thing, but might be worth a shot, all in all. I was gonna list Jak and Daxter, but apparently OpenGoal already managed to do that. Tekken 5 and Soul Calibur 3 would be nice to have, as they're currently PS2 exclusives. I wonder if Dreamcast version of games could be easier to decompile, being kinda-sorta Windows games? Also a useful link for this thre...
I just got into the decomp scene and the tool I chose is Quiver Launcher: https://quiverlauncher.com/ I don't know how it compares to Decomp Buddy. It looks good too. I'll definitely bookmark it for now, thanks. |
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popcar2
piefed.ca
popcar2@piefed.ca Joined: 2025-11-30 |
Crazy Taxi. I feel like it could be really fun to have mods and custom maps, I'm a bit disappointed nobody's really tried to do a decomp yet. |
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lIlIllIlIIIllIlIlII
lemmy.zip
lIlIllIlIIIllIlIlII@lemmy.zip Joined: 2025-01-07 |
Super Mario Kart. |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
Super Mario Kart.
Huh?! None such project is listed on https://decomp.dev/projects . I thought there was already one. All the later Mario Kart games have such projects, and on SNES even F-Zero got it (amazing). BTW there are lot of Romhacks like just recently a fullscreen mode for single player, without half the screen covered by the map. I still need to test it out: https://www.romhacking.net/hacks/10083/ Imagine what people could do with a PC port and without limitations of the SNES. |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
Crazy Taxi. I feel like it could be really fun to have mods and custom maps, I'm a bit disappointed nobody's really tried to do a decomp yet.
I'm sure someone will attempt it. Currently the scene is going crazy, even doing weird crossovers. Super early experimental phase! Soon a new Crazy Taxi comes out, so there will be interest to port the original, I'm sure. |
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lIlIllIlIIIllIlIlII
lemmy.zip
lIlIllIlIIIllIlIlII@lemmy.zip Joined: 2025-01-07 |
Huh?! None such project is listed on https://decomp.dev/projects . I thought there was already one. All the later Mario Kart games have such projects, and on SNES even F-Zero got it (amazing). BTW there are lot of Romhacks like just recently a fullscreen mode for single player, without half the screen covered by the map. I still need to test it out: https://www.romhacking.net/hacks/10083/ Imagi...
I can imagine a PC port with online multiplayer 😍 |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
I can imagine a PC port with online multiplayer 😍
And 8 players at the same time! |
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Auster
thebrainbin.org
Auster@thebrainbin.orgJoined: 2024-10-28 |
Twilight Insanity. Dunno if it's good or not, life getting in the way and all that, but a version that doesn't require hardware acceleration for 20+ y.o. systems would be fantastic. |
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sic_semper_tyrannis
lemmy.today
sic_semper_tyrannis@lemmy.today Joined: 2024-03-28 |
The socom series. It would be great to be able to revamp the controls and add QoL changes |
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db2
lemmy.world
db2@lemmy.world Joined: 2023-07-29 |
Black and White 1 and 2. Not quite the same thing, but might be worth a shot, all in all. I was gonna list Jak and Daxter, but apparently OpenGoal already managed to do that. Tekken 5 and Soul Calibur 3 would be nice to have, as they're currently PS2 exclusives. I wonder if Dreamcast version of games could be easier to decompile, being kinda-sorta Windows games? Also a useful link for this thre...
Hardly anyone talks about Black and White, surprised to see the mention. |
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emb
lemmy.world
emb@lemmy.world Joined: 2023-06-12 |
I used to think the decomp projects were really cool, even tho I didn't really play them. But lately, the influx of AI-driven decomp projects, the whole concept has lost its luster to me. |
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dosse91
lemmy.trippy.pizza
dosse91@lemmy.trippy.pizza Joined: 2023-06-09 |
KOTOR: the game is fantastic but it's a technical nightmare. I spent weeks vibe-coding patches to get it running properly on a modern PC |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
I used to think the decomp projects were really cool, even tho I didn't really play them. But lately, the influx of AI-driven decomp projects, the whole concept has lost its luster to me.
Yeah, it definitely leaves some sour in the mouth feeling with Ai involved. Especially if its vibe coded without the code fully documented and understood by humans. Those efforts aren't going away and people still do the time consuming and well thought out decompilation projects. I see the new flux of Ai driven recompilation as a bonus. At least it works, I mean i was waiting decades to play Wave Race 64 with 120 fps. Without these Ai tools, it could probably take another decade if anyone else than me was interested into it at all. So I understand your point and I'm not the biggest fan of Ai too (but I'm not the biggest hater as well). But at least this is used to give it to us for free, its not a commercial project we pay for (the ports). |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
KOTOR: the game is fantastic but it's a technical nightmare. I spent weeks vibe-coding patches to get it running properly on a modern PC
Is it? The game does actually work with modern PCs, at least the Steam version: https://store.steampowered.com/app/32370/STAR_WARS_Knights_of_the_Old_Republic |
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emb
lemmy.world
emb@lemmy.world Joined: 2023-06-12 |
Yeah, it definitely leaves some sour in the mouth feeling with Ai involved. Especially if its vibe coded without the code fully documented and understood by humans. Those efforts aren't going away and people still do the time consuming and well thought out decompilation projects. I see the new flux of Ai driven recompilation as a bonus. At least it works, I mean i was waiting decades to play Wa...
For sure, I get that. I started off very much in the "it's just a tool" and "AI as normal technology" camps, and over time I've become more and more jaded. Ultimately what I appreciated about decomps was moreso the effort that went into it, rather than the result. But it totally makes sense if sometimes people care more about the result. |
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dosse91
lemmy.trippy.pizza
dosse91@lemmy.trippy.pizza Joined: 2023-06-09 |
Is it? The game does actually work with modern PCs, at least the Steam version: https://store.steampowered.com/app/32370/STAR_WARS_Knights_of_the_Old_Republic
I assure you, it does not work on modern hardware, at least not correctly. It has issues with high core count CPUs, high refresh rate displays, uses several proprietary obsolete opengl extensions that are not supported by modern drivers, has several stability issues especially around cutscenes and area transitions, and the list of problems goes on. |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
For sure, I get that. I started off very much in the "it's just a tool" and "AI as normal technology" camps, and over time I've become more and more jaded. Ultimately what I appreciated about decomps was moreso the effort that went into it, rather than the result. But it totally makes sense if sometimes people care more about the result.
Those efforts aren't going anywhere. It's only a problem if everything is replaced. What I mean is, figuratively speaking: In the past we had 5 decomps done by human hand. Now with Ai we have 5 decomps done by humans, plus 25 done by Ai agents (with human oversight). So we do not lose much actually. This is my thinking. |
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emb
lemmy.world
emb@lemmy.world Joined: 2023-06-12 |
I used to think the decomp projects were really cool, even tho I didn't really play them. But lately, the influx of AI-driven decomp projects, the whole concept has lost its luster to me.
On the flip side, there are still projects out there that don't (or at least claim not to) use AI approaches. Here's a list I saw the other day: https://backloggd.com/u/WumpaGem/list/game-decompsrecomps-that-arent-vibe-coded/ |
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zod000
lemmy.dbzer0.com
zod000@lemmy.dbzer0.com Joined: 2025-08-12 |
Those efforts aren't going anywhere. It's only a problem if everything is replaced. What I mean is, figuratively speaking: In the past we had 5 decomps done by human hand. Now with Ai we have 5 decomps done by humans, plus 25 done by Ai agents (with human oversight). So we do not lose much actually. This is my thinking.
On the other hand, I can see a lot of people no longer finding the decomp projects enticing when most of what they see are vibecoded projects. The people that may have been interested in those projects in the future could be totally put off by it now. |
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RightHandOfIkaros
lemmy.world
RightHandOfIkaros@lemmy.world Joined: 2023-06-15 |
Basically every Nintendo DS and 3DS game, to make them playable on a single screen with a regular controller. I have a DS Lite and New 3DS XL (the Metroid edition), and I am over the touch screen. It gets scratched up, is discolored, and makes using the device annoying and uncomfortable because of its weight. Would much rather be able to play the games on a single screen without those elements. Yes, that would mean some heavy changes for some games, but I would consider it worthwhile. |
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DaneGerous
lemmy.world
DaneGerous@lemmy.world Joined: 2023-10-15 |
Kings field 1 and 2 on PlayStation. |
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B0NK3RS
lazysoci.al
B0NK3RS@lazysoci.alJoined: 2026-02-10 |
I used to think the decomp projects were really cool, even tho I didn't really play them. But lately, the influx of AI-driven decomp projects, the whole concept has lost its luster to me.
They are still cool. Even with AI help the good decomps will rise to the top but it will take time to filter them out from the slop. |
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emb
lemmy.world
emb@lemmy.world Joined: 2023-06-12 |
Basically every Nintendo DS and 3DS game, to make them playable on a single screen with a regular controller. I have a DS Lite and New 3DS XL (the Metroid edition), and I am over the touch screen. It gets scratched up, is discolored, and makes using the device annoying and uncomfortable because of its weight. Would much rather be able to play the games on a single screen without those elements....
Good call out! The touch screen is generally pretty unpleasant to me now as well. Wii and some Wii U stuff too, there's a whole era of games on Nintendo platforms where devs felt it was necessary to use input or display gimmicks. Once in a while it was essential to a game, but frequently it was shoehorned into an otherwise pretty traditional game. Some of that could be fixed by smaller scale mods or cheat codes, but you're right that some might take big changes that need a decomp. |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
On the other hand, I can see a lot of people no longer finding the decomp projects enticing when most of what they see are vibecoded projects. The people that may have been interested in those projects in the future could be totally put off by it now.
I agree with you here. In fact I wanted to express this issue first. But it made my previous reply complicated to understand, so I left it out. So yes, that's one of the issues. Also if a game is already vibe coded into a recomp, then someone else might find it less interesting to tackle that project, because most people probably wouldn't find it interesting anymore (as there is already a port). Which would be a shame to be honest. So yeah it's not all good only. |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
Kings field 1 and 2 on PlayStation.
Ah, I see, a man of culture as well. |
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the_joeba
lemmy.world
the_joeba@lemmy.world Joined: 2023-06-11 |
Gladius from Xbox or PS2. It emulates OK, but the heavy reliance on button input prompts makes it hard for my brain to map PS controls to letters. |
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boletus
sh.itjust.works
boletus@sh.itjust.works Joined: 2023-07-12 |
Do note the recent flux is mostly ai slop decompilations. Unlike decompilations made by hand, the output code is not intended to be human workable and nobody really knows what's going on in that codebase. |
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NotASharkInAManSuit
lemmy.world
NotASharkInAManSuit@lemmy.world Joined: 2025-05-06 |
Phantom Crash. That will never happen, though… |
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Die Mart Die
sh.itjust.works
diemartin@sh.itjust.worksJoined: 2023-09-06 |
Basically every Nintendo DS and 3DS game, to make them playable on a single screen with a regular controller. I have a DS Lite and New 3DS XL (the Metroid edition), and I am over the touch screen. It gets scratched up, is discolored, and makes using the device annoying and uncomfortable because of its weight. Would much rather be able to play the games on a single screen without those elements....
Oh yes! Most DS games would be perfectly fine without the touch screen. I don't know much of its library, but most games I played can be perfectly ported to a system with regular gamepads. I could see an RTS benefitting from a touch screen, but those are rare and can perfectly be a virtual pointer like in e.g. Warcraft 2 for the PSX. Edit: if ported to PC, a mouse is the superior choice for real time strategy |
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VerdantTome
programming.dev
VerdantTome@programming.dev Joined: 2026-06-24 |
Windows games for versions of Windows from Windows 95 to Windows 2000/NT. For PC games before Win95, pretty much everything can be emulated properly with DOS PC emulators. And from Win7 on, the software and hardware standards had mostly restabilized and WINE/Proton usually works well. But in between, there was a real Wild West of third-party libraries and official patches that were constantly being updated with compatibility-breaking changes. You can go through the hassle of setting up a whole virtual machine that really taxes your computer and still not get some games to work. Most recomps seem to be of popular console games that already run quite well through easy-to-use emulators. It'd be nice to see more recomp efforts for less-well-known games that are harder to play at all on modern hardware. I know it's unlikely to happen, though; who wants to spend their efforts on niche games that most people haven't heard of, much less care about? Only someone who has a personal interest in that game. |
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VerdantTome
programming.dev
VerdantTome@programming.dev Joined: 2026-06-24 |
Kings field 1 and 2 on PlayStation.
King's Field Sword of Moonlight includes a full remake of King's Field 1, and a fan has been working on a remake of King's Field 2 for it. |
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Die4Ever
retrolemmy.com
Die4Ever@retrolemmy.comJoined: 2024-05-06 |
Black and White 1 and 2. Not quite the same thing, but might be worth a shot, all in all. I was gonna list Jak and Daxter, but apparently OpenGoal already managed to do that. Tekken 5 and Soul Calibur 3 would be nice to have, as they're currently PS2 exclusives. I wonder if Dreamcast version of games could be easier to decompile, being kinda-sorta Windows games? Also a useful link for this thre...
Black and White 1 has one in progress https://github.com/openblack/openblack |
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I Cast Fist
programming.dev
ICastFist@programming.devJoined: 2023-06-22 |
Windows games for versions of Windows from Windows 95 to Windows 2000/NT. For PC games before Win95, pretty much everything can be emulated properly with DOS PC emulators. And from Win7 on, the software and hardware standards had mostly restabilized and WINE/Proton usually works well. But in between, there was a real Wild West of third-party libraries and official patches that were constantly b...
Reminds me of the Hogs of War game on PC, which apparently only works if you run on Win98 or Win2000? There is a game breaking bug that made every AI enemy unable to move. Gotta play the PSX version instead |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
Windows games for versions of Windows from Windows 95 to Windows 2000/NT. For PC games before Win95, pretty much everything can be emulated properly with DOS PC emulators. And from Win7 on, the software and hardware standards had mostly restabilized and WINE/Proton usually works well. But in between, there was a real Wild West of third-party libraries and official patches that were constantly b...
There is one I would suggest immadiately: Software Manager, Screenshots, manager game with origin and only released in Germany.
True, but it's not just to run the games; the games run much better, as they are no longer tied to the CPU and power of the console output. There are things which cannot be achieved by just modding the games or to change the emulators. In example I was dreaming of to play Wave Race 64 to play at 120 fps. Now with PC port it is 120 fps, higher resolution and wide-screen without any technical problems. Native support for all PC inputs, without emulation quirks and trying to map the controls to gamepad (as the consoles understand them). The possibilities to mod those PC versions is basically endless.
I agree, it would be nice to have less-well-known games too, but not in cost of popular games. Because popular games are popular for a reason and it makes sense to deliver what most want to have. But I don't mind a mixture, because just playing popular games that are well emulated already is also a bit of missed opportunity. |
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ChocolateFrostedSugarBombs
lemmy.world
ChocolateFrostedSugarBombs@lemmy.worldJoined: 2024-03-19 |
If it's going to be more AI slop, I don't want it. I don't care how much or how little the predictive plagiarism machine "helped". If no AI was involved, I would want Parasite Eve 1 and 2 decomped. |
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StoneStar
feddit.nl
StoneStar@feddit.nl Joined: 2026-10-07 |
If it's going to be more AI slop, I don't want it. I don't care how much or how little the predictive plagiarism machine "helped". If no AI was involved, I would want Parasite Eve 1 and 2 decomped.
https://github.com/khasinski/parasite-eve-decomp someone is working on exactly this. god bless them :) I'd also love Koudelka. |
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ChocolateFrostedSugarBombs
lemmy.world
ChocolateFrostedSugarBombs@lemmy.worldJoined: 2024-03-19 |
https://github.com/khasinski/parasite-eve-decomp someone is working on exactly this. god bless them :) I'd also love Koudelka.
Hell yeah! And I only just recently heard about Koudelka. I need to check that out. |
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kh2nilxchaos
ani.social
kh2nilxchaos@ani.social Joined: 2026-03-30 |
I would love: a custom level editor/mods for Krusty's Fun House (NES) and the Adventures of Lolo trilogy (NES) Adventure Island 4 (NES) remake with support for multiple items in extra buttons like in Ocarina of Time Gargoyle's Quest 2 (NES) without the horrid slowdowns Megaman Legends (PSX) and Syphon Filter trilogy (PSX) with better controls and bugfixes (SF grenade logic is horrible: may kill...
Legends 1 and 2 would be very nice. I'm beginning to give up hope about a Legacy Collection. |
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RizzRustbolt
lemmy.world
RizzRustbolt@lemmy.world Joined: 2023-08-06 |
They're already working on Vagrant Story. |
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thingsiplay
lemmy.ml
thingsiplay@lemmy.mlJoined: 2026-01-09 |
They're already working on Vagrant Story.
Wow I missed that one! The game was a surprise back then. It was so ahead of its time, graphically speaking, but held back by the technical issues of PS1. I would also love to see some sort of Roguelike elements integrated. |
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