| Post Reply | RetroFed Forum Forum Index » RPG |
| Author | Message | ||
|---|---|---|---|
|
Maxxus
sh.itjust.works
Maxxus@sh.itjust.works Joined: 2023-07-18 |
My players have been working on a racing plot for a while now. I’ve generated a node based map that will be the course they’ll navigate with some interesting things along the way. We’ve built them a Mad Max style vehicle and I’ll be using a modified set of rules when engaging with the other racers. And they’ve even made a arch rival of another racing team. The only part I haven’t figured out is how to run the other racers behind the scenes. I don’t really want to do a full simulation of 20 contending race teams, but I want to be to give my players updates as the race progresses so they can feel the pressure of competition. I’m not opposed to cheating like Mario Kart and doing a little rubberbanding. But I want something quick to resolve at the table. I’ve also thought about pre-generating the race and then the players would run through it like a scripted event. I’m just worried about how to dynamically adjust if they take out some of the other racers. Has anyone run a race at their table before? |
||
| 1 Original | |||
| Post Reply |
Back to top |