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inclementimmigrant
lemmy.world
inclementimmigrant@lemmy.world Joined: 2023-06-30 |
Just a little amusing and not that surprising. |
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| 519 Original | |||
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Dagnet
lemmy.world
Dagnet@lemmy.world Joined: 2023-07-07 |
Good motion blur is actually pretty decent but games seem to always use shitty implementations, had to use reshade for it |
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| 44 | |||
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slazer2au
lemmy.world
slazer2au@lemmy.world Joined: 2023-06-30 |
Lenses flare and motion blur are some of the first setting I turn off in any game. |
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FilthyHands
sh.itjust.works
FilthyHands@sh.itjust.worksJoined: 2023-06-29 |
I just don't understand why it is usually on by default. |
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| 24 | |||
m-p{3}
lemmy.ca
mp3@lemmy.caJoined: 2023-07-01 |
It's not that it's the worst, it's just that they turn it on to 11. |
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| 7 | |||
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America
sh.itjust.works
Gullible@sh.itjust.works Joined: 2023-08-09 |
Lenses flare and motion blur are some of the first setting I turn off in any game.
FPS 16.4->120 |
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| 41 | |||
Sanctus
anarchist.nexus
Sanctus@anarchist.nexusJoined: 2025-09-08 |
I mean its cool that things blur in real life, but this is a medium I need to see to interact with. |
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yetAnotherUser
discuss.tchncs.de
yetAnotherUser@discuss.tchncs.de Joined: 2024-06-01 |
Motion blur is great in racing/driving games, but that's largely it. BeamNG.drive added it a couple updates back and it improves the looks a lot in my opinions. Makes speed feel actually fast. |
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| 36 | |||
Rhaedas
fedia.io
Rhaedas@fedia.ioJoined: 2024-03-03 |
Motion blur is great in racing/driving games, but that's largely it. BeamNG.drive added it a couple updates back and it improves the looks a lot in my opinions. Makes speed feel actually fast.
Maybe because it matches the motion. High blur in a game where you're just turning or moving around on foot shouldn't distort vision so badly. |
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| 41 | |||
alessandro
lemmy.ca
alessandro@lemmy.caJoined: 2023-07-02 |
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| 138 | |||
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atomicpoet
lemmy.world
atomicpoet@lemmy.world Joined: 2024-09-09 |
I thought that just existed to hide the fact games were only running at 30fps. |
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| 8 | |||
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FishFace
piefed.social
FishFace@piefed.social Joined: 2025-10-16 |
Oof I think I'd rate chromatic aberration worse ya know |
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frongt
lemmy.zip
frongt@lemmy.zip Joined: 2025-07-31 |
I just don't understand why it is usually on by default.
Because it's ✨cinematic✨ Never mind that you're playing a game, not watching a movie! This, and film grain and chromatic abberation, I immediately turn off. And maybe reduce screen shake if it's too high. And increase the FOV because usually it's set low for console gamers on the couch. |
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| 27 | |||
🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
pawb.social
Kolanaki@pawb.socialJoined: 2024-10-06 |
It's also completely unnecessary. Motion blur is already a product of your brain not being able to keep up with your eyes and you'll get a more natural motion blur without adding fake motion blur when the motion is fast enough. |
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| 70 | |||
🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
pawb.social
Kolanaki@pawb.socialJoined: 2024-10-06 |
Oof I think I'd rate chromatic aberration worse ya know
I hate any effect that treats the character's eyes like cameras unless they are actually meant to be cameras (like in a cyberpunk game or a game where you're always watching security camera footage). |
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| 18 | |||
Die4Ever
retrolemmy.com
Die4Ever@retrolemmy.comJoined: 2024-05-06 |
Good motion blur is actually pretty decent but games seem to always use shitty implementations, had to use reshade for it
I always thought Crysis 3 did it well, and that came out 13 years ago! and DOOM 2016 |
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kahjtheundedicated
lemmy.world
kahjtheundedicated@lemmy.world Joined: 2023-07-29 |
If your character is drunk, drugged, or otherwise impaired, yeah load up the motion blur. Besides that, I don’t get why it’s there. Stuff just kinda naturally blurs when you turn fast if your eyes can’t keep up. If your eyes can keep up, why would you want it blurry? |
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| 21 | |||
kurcatovium
piefed.social
kurcatovium@piefed.socialJoined: 2025-06-19 |
Lenses flare and motion blur are some of the first setting I turn off in any game.
What about bloom? That's another instant "turn off" for me. |
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| 33 | |||
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Levi
lemmy.ca
Levi@lemmy.ca Joined: 2025-03-09 |
Lenses flare and motion blur are some of the first setting I turn off in any game.
Lens flare doesn't bother me, but its "Depth of Field" that drives me bonkers. I always turn motion blur and depth of field off. |
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| 12 | |||
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wuffah
lemmy.world
wuffah@lemmy.world Joined: 2025-03-12 |
Motion blur, film grain, vignette, and all the other bullshit post-processing trash they plaster across the screen to obstruct your view is like inventing the internet and then blocking file sharing. It’s completely counter-productive. All this effort to create a visual world only to cover it up and make it annoying to actually view it. |
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littlebigbluebird
piefed.social
littlebigbluebird@piefed.social Joined: 2026-10-03 |
What about bloom? That's another instant "turn off" for me.
Motion blur, Depth of Field, Bloom, Chromatic aberration. Off, Off, Off and Off. |
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| 46 | |||
samus12345
sh.itjust.works
samus12345@sh.itjust.worksJoined: 2023-07-03 |
Lenses flare and motion blur are some of the first setting I turn off in any game.
I hate DOF, too. Your eyes aren't a camera, any place you look should be in focus! |
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| 144 | |||
samus12345
sh.itjust.works
samus12345@sh.itjust.worksJoined: 2023-07-03 |
What about bloom? That's another instant "turn off" for me.
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mushroommunk
lemmy.today
mushroommunk@lemmy.today Joined: 2025-08-18 |
Because it's ✨cinematic✨ Never mind that you're playing a game, not watching a movie! This, and film grain and chromatic abberation, I immediately turn off. And maybe reduce screen shake if it's too high. And increase the FOV because usually it's set low for console gamers on the couch.
It's only "cinematic" in movies because of limited tech. I made the mistake of watching The Hobbit in HFR. It was only a mistake because I've seen what we could have, but again idiots said no because it's new and different. |
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| 5 | |||
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keimevo
lemmy.world
keimevo@lemmy.world Joined: 2023-07-01 |
Most of these cinematic effects are not so bad when used in moderation. But when the chromatic aberration looks like a russian camera from the '70s, or the lens flares makes you think the game was directed by Jar Jar Abrams, that's bad design. And sadly, that's like 90% of the games that try to look realistic. And I haven't seen anyone mention the worst of all: vignette. That's one that never, never works. |
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| 4 | |||
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frongt
lemmy.zip
frongt@lemmy.zip Joined: 2025-07-31 |
Motion blur, Depth of Field, Bloom, Chromatic aberration. Off, Off, Off and Off.
Film grain |
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| 5 | |||
samus12345
sh.itjust.works
samus12345@sh.itjust.worksJoined: 2023-07-03 |
Motion blur, Depth of Field, Bloom, Chromatic aberration. Off, Off, Off and Off.
Vignette, Film grain. Off, Off. |
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| 39 | |||
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Ghoelian
piefed.social
Ghoelian@piefed.social Joined: 2025-03-19 |
Vignette, Film grain. Off, Off.
Film grain and bloom can look nice when used well imo, otherwise absolutely agree. |
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| 17 | |||
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Ghoelian
piefed.social
Ghoelian@piefed.social Joined: 2025-03-19 |
I just don't understand why it is usually on by default.
It makes lower framerates look a bit better. I think that's mostly it, especially considering 30fps is still the default on consoles. |
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| 6 | |||
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Andonyx
lemmy.world
Andonyx@lemmy.world Joined: 2023-06-28 |
FWIW, I agree in the vast majority of cases. I just restarted Alan Wake 2 and it's one of the very few times I can say they did it right, and it actually does look better with it on. (But I'm also playing with visual quality priority instead of framerate priority on a console, so probably not true on a powerful PC.) |
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| 2 | |||
ProfessorProteus
lemmy.world
ProfessorProteus@lemmy.worldJoined: 2023-07-04 |
Maybe I overlooked it, but I didn't see anyone here mention per-object motion blur, which does look pretty good in some implementations. Obviously it shouldn't be overdone, but iirc FromSoft games tend to use it and I quite like the effect. |
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| 5 | |||
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[object Object]
lemmy.ca
panda_abyss@lemmy.ca Joined: 2025-07-20 |
Film grain and bloom can look nice when used well imo, otherwise absolutely agree.
There are exceptions to the rules
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[object Object]
lemmy.ca
panda_abyss@lemmy.ca Joined: 2025-07-20 |
It's only "cinematic" in movies because of limited tech. I made the mistake of watching The Hobbit in HFR. It was only a mistake because I've seen what we could have, but again idiots said no because it's new and different.
What did you see it in HFR? I would like to experience that again |
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Martineski
lemmy.dbzer0.com
Martineski@lemmy.dbzer0.comJoined: 2023-09-07 |
It's also completely unnecessary. Motion blur is already a product of your brain not being able to keep up with your eyes and you'll get a more natural motion blur without adding fake motion blur when the motion is fast enough.
Depending on the monitor ghosting will be there for you as well. Lol |
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| 16 | |||
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frongt
lemmy.zip
frongt@lemmy.zip Joined: 2025-07-31 |
It's only "cinematic" in movies because of limited tech. I made the mistake of watching The Hobbit in HFR. It was only a mistake because I've seen what we could have, but again idiots said no because it's new and different.
Personally I prefer the cinematic muddiness for movies, at least for now. I watched one of the Nolan Batman movies in 60fps hdr and you could see the wires and the winch and other set equipment when they did stunts. |
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ScoopMcPoops
lemmy.world
ScoopMcPoops@lemmy.world Joined: 2023-08-13 |
Motion blur, Depth of Field, Bloom, Chromatic aberration. Off, Off, Off and Off.
Depth of field is actually useful though |
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Arcane2077
sh.itjust.works
Arcane2077@sh.itjust.works Joined: 2023-06-22 |
Motion blur looks good in most games nowadays. As does bloom. I would only turn them off in competitive pvp multiplayer games, which I don’t play any of. Chromatic Aberration, Lens Distortion, Film Grain, and other bullshit lens effects like flare/raindrops/dirt need to fuck right off though |
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Ertain
feddit.online
Ertain@feddit.onlineJoined: 2026-08-12 |
From what I've heard, the only good thing motion blur benefits is people with sight problems. |
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Tahl_eN
lemmy.world
Tahl_eN@lemmy.world Joined: 2023-07-22 |
Because it's ✨cinematic✨ Never mind that you're playing a game, not watching a movie! This, and film grain and chromatic abberation, I immediately turn off. And maybe reduce screen shake if it's too high. And increase the FOV because usually it's set low for console gamers on the couch.
In my experience, these are often tuned for the trailer, or tuned for someone watching the game played, rather than tuning it for the player. |
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Dettweiler
lemmy.dbzer0.com
Dettweiler42@lemmy.dbzer0.com Joined: 2024-07-20 |
I hate DOF, too. Your eyes aren't a camera, any place you look should be in focus!
My eyes will do the blurring on their own, thank you very much. Same goes for motion blur. |
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| 88 | |||
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Dettweiler
lemmy.dbzer0.com
Dettweiler42@lemmy.dbzer0.com Joined: 2024-07-20 |
Depth of field is actually useful though
Are you thinking Depth of Field or Field of View? DoF just blurs things that the cursor isn't pointing at, which I find obnoxious. |
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| 10 | |||
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a_non_monotonic_function
lemmy.world
a_non_monotonic_function@lemmy.world Joined: 2025-10-22 |
Motion blur, Depth of Field, Bloom, Chromatic aberration. Off, Off, Off and Off.
Same. I'm not wasting cycles on this bullshit. |
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🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
pawb.social
Kolanaki@pawb.socialJoined: 2024-10-06 |
Depending on the monitor ghosting will be there for you as well. Lol
Don't even need a crappy monitor anymore; they can artificially add ghosting via DLSS/FSR if it's not implemented well. |
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| 8 | |||
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alpine_jim
piefed.social
alpine_jim@piefed.social Joined: 2026-07-12 |
I hate DOF, too. Your eyes aren't a camera, any place you look should be in focus!
huh? Your eyes absolutely do have limited depth of field just like any camera, and need to focus at a particular distance. Anything as close as your nose will be out of focus, and if you're reading something close, your distant vision will be blurry. You usually don't notice it because the focus immediately follows your active attention. It looks wrong in games when the game wrongly assumes which item on screen you actually want to be looking at. |
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| 23 | |||
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CanadianCorhen
lemmy.ca
CanadianCorhen@lemmy.ca Joined: 2023-06-13 |
Maybe I overlooked it, but I didn't see anyone here mention per-object motion blur, which does look pretty good in some implementations. Obviously it shouldn't be overdone, but iirc FromSoft games tend to use it and I quite like the effect.
yea, quite like per-object motion blur. Dont mind the tip of my sword bluring when i swing it... but i hate when it ALL becomes a smeared mess. |
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| 3 | |||
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CanadianCorhen
lemmy.ca
CanadianCorhen@lemmy.ca Joined: 2023-06-13 |
If your character is drunk, drugged, or otherwise impaired, yeah load up the motion blur. Besides that, I don’t get why it’s there. Stuff just kinda naturally blurs when you turn fast if your eyes can’t keep up. If your eyes can keep up, why would you want it blurry?
per-object is nice. Tip of your sword blurring when swung feels right. https://www.youtube.com/watch?v=ZldCfYGb54c |
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| 8 | |||
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mushroommunk
lemmy.today
mushroommunk@lemmy.today Joined: 2025-08-18 |
Personally I prefer the cinematic muddiness for movies, at least for now. I watched one of the Nolan Batman movies in 60fps hdr and you could see the wires and the winch and other set equipment when they did stunts.
There needs to be an awkward time. It was the exact same way when higher resolution first took off. I thought the Prestige looked bad because you could see the set work. The high resolution stayed though and they figured out the tricks to make things look good. High frame rate never got that chance |
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| 5 | |||
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mushroommunk
lemmy.today
mushroommunk@lemmy.today Joined: 2025-08-18 |
What did you see it in HFR? I would like to experience that again
I saw it in theaters at release. I think AMC carried it? The first one only, I don't think the others had them, though not sure as I didn't see movies then (no money). |
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| 3 | |||
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thisIsaSuperPrivate
fedinsfw.app
thisIsaSuperPrivate@fedinsfw.app Joined: 2026-03-07 |
I hate DOF, too. Your eyes aren't a camera, any place you look should be in focus!
This is part of art direction and the director is trying to focus the viewer's attention on a particular area by utilizing it. I understand where you're coming from but utilized well, it is a powerful tool. |
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| 7 | |||
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ScoopMcPoops
lemmy.world
ScoopMcPoops@lemmy.world Joined: 2023-08-13 |
Are you thinking Depth of Field or Field of View? DoF just blurs things that the cursor isn't pointing at, which I find obnoxious.
Depth of field, it can give depth to a game. Yeah not every game utilizes it well, but its still a nice feature for adding realism. |
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| 5 | |||
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FauxLiving
lemmy.world
FauxLiving@lemmy.world Joined: 2025-02-10 |
Lenses flare and motion blur are some of the first setting I turn off in any game.
Screenshake is similarly overused |
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