| Post Reply | RetroFed Forum Forum Index » Godot |
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DeveloperDeveloperDeveloperDeveloperDeveloperDevel
piefed.zip
DeveloperDeveloperDeveloperDeveloperDeveloperDevel@piefed.zipJoined: 2026-10-03 |
I got the idea for this some time last week, I think. Pretty good, but it doesn't yet work on everything, such as ShaderMaterials. |
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onlinepersona
programming.dev
onlinepersona@programming.dev Joined: 2023-09-01 |
So this is going to be a game mechanic? |
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DeveloperDeveloperDeveloperDeveloperDeveloperDevel
piefed.zip
DeveloperDeveloperDeveloperDeveloperDeveloperDevel@piefed.zipJoined: 2026-10-03 |
So this is going to be a game mechanic?
Eh, i just made it for the sake of it. Would be pretty cool if there was a real purpose for it, though. The project itself is a pointless sandbox game that can rip the content from select other games you may have installed on your PC. |
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CGTRocketX
programming.dev
CGTRocketX@programming.dev Joined: 2026-10-22 |
Fun effect. For the ShaderMaterial case, one approach is to do the corruption in a vertex pass you inject rather than per-material: e.g. use a |
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