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frenchfrynoob lemmy.world frenchfrynoob@lemmy.world Joined: 2026-05-17 |
The above is personal testing and community feedback, not purchase advice. Please decide based on your own needs and budget.
Disclaimer
This test uses a DS console.
I used to have a misunderstanding. I thought the NOR area was just extra storage. It was not until I used DE-B to play a 32MB ROM hack. When I booted it from NOR for the first time, the load speed was as fast as an official cartridge. That’s when I fully understood — NOR is not storage warehouse, it’s a race track. I used to take the bus, now I can drive. Hardware: 512Mb + 960Mb NOR area, supports ROMs up to 512Mb (previous limit was only 256Mb). Total NOR flash capacity is 960Mb, with roughly 120MB usable space (M here is the common Mb unit for flash carts, converts to around 120MB, enough for several 32MB ROMs to swap between). You can delete any ROM in NOR and flash new ones freely. Press START to check usage status with one click. These two upgrades look minor, but they are really convenient in actual use.
Power consumption: According to community test results (tested under same brightness, same game and same battery state), it uses roughly 30% less power than EZO and SC carts. It draws slightly more power than official cartridges, and a little more than EDX5 Mini. From my personal experience, for a 2-hour round trip commute, DE-B drains battery noticeably slower than Air. No strict instrument tests were done, for reference only. The new cart and EZO do not require kernel files on the TF card. You can just put games on it and play. However, kernel update files are not interchangeable. It uses FRAM chip for saves. The battery on the cart only powers the real-time clock. Normally, after FRAM saves, the save file will automatically write to the saver file on the memory card on every boot. So saves will never be lost no matter how long the battery lasts. Rumble support works for all NDS games that need rumble expansion pak, plus GBA Drill Dozer. When inserted into NDSL, it sticks out a little bit, same as official GBA cartridges. This is normal. It does not affect insertion and removal. Just pick a slightly loose case; it will not press against the joystick. GB/GBC/FC games run via emulators, not native hardware compatibility. Compatibility:
Patch and Chinese support are what I find noticeably better than Air. Patched Chinese ROMs you downloaded can be played directly after loading. For Pokemon ROM hack players, it removes the worry of “will this even run”. My friend and I tested several patches, and DE-B is much more stable. Mode B is one of the key differences between DE-B and Air. It has three powerful features: GBA & DS game link, Pokemon series data transfer, and rumble support for selected games. Single-cart mode can flash the first ROM on the list into NOR for standalone play. Pokemon series data transfer: I tested transfers from GBA Gen3 to NDS Gen4. Multiple transfers completed without failure. Still, I recommend saving before transfer. Some hacked ROMs need separate testing for transfer compatibility. Real experience:
Save states are not perfect: some games occasionally have audio glitches after loading a save state. It is recommended to create multiple save state slots and alternate between them. Also, alternate between save states and in-game saves; do not rely only on save states. It is best to turn off cheats when making save states to avoid compatibility issues. DE-B can also play official GBA movies. It is not practical today, but it lets new players know this feature really existed back then. 3-cart comparison: Air (great value): Good for casual play and carrying around for commutes. But when you play Pokemon ROM hacks where save states are critical, you will miss DE-B. DE-B (,$44.70 dealer price at time of writing): The extra cost shifts your effort from troubleshooting the cartridge to enjoying the game. If you play Pokemon ROM hacks seriously, use Chinese translation patches, or even want to try official GBA movies, this is worth the money. I am not saying DE-B replaces any other cart. They have different positioning. But if you ask which cart to pick for serious GBA play, my answer is clear. Back to my history of troubleshooting: At 44.70 $, I am very satisfied for this price range. Firmware is still being updated, so it will get better over time. I tested with the stock firmware that came with the cart. I suggest checking for the latest firmware after you receive it before testing compatibility, as experience may vary between firmware versions. If you want to confirm compatibility for a specific game, leave a comment with its exact version number and I will test and reply. Thanks for reading. Hope your next flash cart lets you spend less time fighting the cartridge and more time fighting in the game. |
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