| Post Reply | RetroFed Forum Forum Index » Game Development |
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cm0002
lemy.lol
cm0002@lemy.lol Joined: 2025-02-15 |
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Scrollone
lemmy.zip
Scrollone@lemmy.zip Joined: 2026-10-12 |
Oh well. I remember using Game Maker back in 2005 or so. It was a good and easy way to learn programming. But is it serious enough to make real games nowadays? |
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h4noverf1ste
friendica.de
h4noverf1ste@friendica.de Joined: 2026-10-25 |
In the end any tool is good enough, if the dev is. ;) |
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Oka
sopuli.xyz
Oka@sopuli.xyz Joined: 2024-06-08 |
Oh well. I remember using Game Maker back in 2005 or so. It was a good and easy way to learn programming. But is it serious enough to make real games nowadays?
Can you? Yes. Will you? Most people wont commit to finishing a game. Also, GMS/GMS2 isnt a full featured engine like the big 3. |
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Björn
swg-empire.de
bjoern_tantau@swg-empire.deJoined: 2023-07-08 |
Oh well. I remember using Game Maker back in 2005 or so. It was a good and easy way to learn programming. But is it serious enough to make real games nowadays?
As far as I know it is just Godot under the hood. You can probably scratch at the surface and reveal the underlying power. |
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CGTRocketX
programming.dev
CGTRocketX@programming.dev Joined: 2026-10-22 |
Free for commercial use is a big deal for the jam-to-Steam crowd: the license cost was often the reason people prototyped in GM and then switched engines before shipping. The part I'd watch is migration. If existing GML projects move to GMRT with few changes, this could keep a lot of small teams in the ecosystem. If it needs a rewrite, people will compare it against Godot fresh anyway. |
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