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Domi
lemmy.secnd.me
domi@lemmy.secnd.me Joined: 2023-06-04 |
I assume not that many here got their Frame yet but here it goes: Does anybody else experience issues with foveated streaming and rendering? Two issues:
Both of these surprise me considering most reviewers said that it is unnoticeable. Makes me wonder if something is wrong with my unit/setup or if my eyes are built different. If I disable eye tracking in the settings, everything looks good. Of course, that should probably not be the correct solution? This happens both with native titles (e.g. Half-Life Alyx on device) and streamed titles (e.g. Half-Life Alyx on Linux and Lone Echo). I already tried playing around with the Steam Link settings (increasing resolution, bandwidth and foveated area) but it still looks just as bad. For streaming it happens both over wifi and the dongle as well. |
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Björn
swg-empire.de
bjoern_tantau@swg-empire.deJoined: 2023-07-08 |
I've seen some reports that it degrades much with power savings settings. See if you have enabled those and disable them. |
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Domi
lemmy.secnd.me
domi@lemmy.secnd.me Joined: 2023-06-04 |
I've seen some reports that it degrades much with power savings settings. See if you have enabled those and disable them.
Do you happen to know which settings? I know that there was a performance and quality setting when I got it but I can't seem to find it in the current beta version. No other power saving settings I could find. Streaming gets a little bit better when using 144 Hz instead of 90 Hz but it's still not what I would call "unnoticeable". |
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Björn
swg-empire.de
bjoern_tantau@swg-empire.deJoined: 2023-07-08 |
Do you happen to know which settings? I know that there was a performance and quality setting when I got it but I can't seem to find it in the current beta version. No other power saving settings I could find. Streaming gets a little bit better when using 144 Hz instead of 90 Hz but it's still not what I would call "unnoticeable".
The one that pops up when you click on the clock in the dock. (what a sentence) In the power tab. Put the system profile to performance. |
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Domi
lemmy.secnd.me
domi@lemmy.secnd.me Joined: 2023-06-04 |
The one that pops up when you click on the clock in the dock. (what a sentence) In the power tab. Put the system profile to performance.
So that's where it was! The menus are really a mess on the Frame. The system profile is already set to performance (I think that's the default?). Still the same issues. |
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NeryK
sh.itjust.works
NeryK@sh.itjust.worksJoined: 2023-06-30 |
It might be that you have very keen peripheral vision awareness. I did not notice it and was not even sure eye tracking worked until I tested it in some games supporting foveated rendering where the foveated area is configurable (MSFS 2024 PC, Dungeons of Eternity native). Afterwards I found out there is an handy option to visualize eye tracking. I suggest you toggle it on to see if your eye tracking is lagging behind in some way.
This will show exactly where the headset thinks you're looking, which I suppose is the relevant info for foveated streaming & rendering. On my setup, I do not perceive any latency there. |
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Domi
lemmy.secnd.me
domi@lemmy.secnd.me Joined: 2023-06-04 |
It might be that you have very keen peripheral vision awareness. I did not notice it and was not even sure eye tracking worked until I tested it in some games supporting foveated rendering where the foveated area is configurable (MSFS 2024 PC, Dungeons of Eternity native). Afterwards I found out there is an handy option to visualize eye tracking. I suggest you toggle it on to see if your eye tr...
Now that seems to be a useful option to look into. From the first quick test, the debug region does follow my vision pretty well, but it's not what I would call "instantaneously". For small eye movements it works but for flicking left/right it takes a tiny moment to get there. Is there a way to get this overlay without streaming? Would be useful to test without any network delay, just to rule one component out. I might have to pick up some standalone games with foveated rendering to do some more testing. For the blinking issue, it might be the VROptician comfort lenses. With the lenses installed, the debug region flicks to the bottom right for a moment after opening my eyes again. I sent them a mail asking about it. |
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Björn
swg-empire.de
bjoern_tantau@swg-empire.deJoined: 2023-07-08 |
Now that seems to be a useful option to look into. From the first quick test, the debug region does follow my vision pretty well, but it's not what I would call "instantaneously". For small eye movements it works but for flicking left/right it takes a tiny moment to get there. Is there a way to get this overlay without streaming? Would be useful to test without any network delay, just to rule o...
One lens maker already admitted to not even testing the eye tracking and their lenses filtering out too much IR light or so. This could very well be the culprit. I think Blunty on YouTube reported on that. He's on his second pair of lenses now and those seem to be much better. |
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NeryK
sh.itjust.works
NeryK@sh.itjust.worksJoined: 2023-06-30 |
Now that seems to be a useful option to look into. From the first quick test, the debug region does follow my vision pretty well, but it's not what I would call "instantaneously". For small eye movements it works but for flicking left/right it takes a tiny moment to get there. Is there a way to get this overlay without streaming? Would be useful to test without any network delay, just to rule o...
It just so happens I very recently received vroptician comfort prescription lenses. I did some testing with both inserts, no inserts, and only one lens and forcing steamvr to track only one eye. As far as I can tell they do not hinder eye tracking. In my case I did not notice the foveation area flick to bottom when blinking you mentioned. It's a bit too soon to say for sure, I need to spend some more time with it. In any case, nothing egregious out of the box. Update: I forgot to mention I still use the spacer because I could feel my eyebrows pressing on the top of the lenses when I removed it. Might be a factor or not at all. |
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NeryK
sh.itjust.works
NeryK@sh.itjust.worksJoined: 2023-06-30 |
One lens maker already admitted to not even testing the eye tracking and their lenses filtering out too much IR light or so. This could very well be the culprit. I think Blunty on YouTube reported on that. He's on his second pair of lenses now and those seem to be much better.
Looked it up and his video title is fairly self-explanatory : Steam Frame Lenses: AMVR Failed, But VR ROCK DELIVERS!. I stuck with VR Optician because I was quite satisfied with the Valve Index inserts I bought from them a few years ago. Also they are based in Germany so basically a short hop away from me. And like last time, they bundled a small bag of They are fairly transparent on their product and gave us a choice mid-production to switch to an alternate design. Their lenses are a bit more expensive than the others though. |
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IamSparticles
lemmy.zip
IamSparticles@lemmy.zip Joined: 2023-07-08 |
Looked it up and his video title is fairly self-explanatory : Steam Frame Lenses: AMVR Failed, But VR ROCK DELIVERS!. I stuck with VR Optician because I was quite satisfied with the Valve Index inserts I bought from them a few years ago. Also they are based in Germany so basically a short hop away from me. And like last time, they bundled a small bag of gummy bears goldbären for whatever reason...
I would certainly hope so! |
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DireTech
sh.itjust.works
DireTech@sh.itjust.works Joined: 2024-10-10 |
I found it ignorable at first, but in darker indoor areas of Alyx it was super obvious. Like complicated bright backgrounds weren’t bad, but blander dark spaces had a very distinct border where the resolution dropped. |
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Domi
lemmy.secnd.me
domi@lemmy.secnd.me Joined: 2023-06-04 |
It just so happens I very recently received vroptician comfort prescription lenses. I did some testing with both inserts, no inserts, and only one lens and forcing steamvr to track only one eye. As far as I can tell they do not hinder eye tracking. In my case I did not notice the foveation area flick to bottom when blinking you mentioned. It's a bit too soon to say for sure, I need to spend som...
I use the spacer as well to fit my neanderthal eyebrows in the headset. I played around with the left/right only setting a little bit and it appears the right eye causes the jump to the bottom right when blinking. The left eye appears to mostly work but it has trouble reaching the bottom, I need to look a little bit into the dark area before the eye tracking goes further down. Which would explain why I sometimes can see the foveated streaming. Not sure what causes these issues with my lenses but I wrote them a mail about it and maybe they can swap me to the eye-tracking variant since they promised working eye tracking on the Frame. |
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