| Post Reply | RetroFed Forum Forum Index » Indiefields: Battlefield-Like EA-Dislike |
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supersquirrel
sopuli.xyz
supersquirrel@sopuli.xyz Joined: 2023-12-09 |
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What I don't understand is why isn't mod support a primary goal of development of Battlebit? I have been harsh on the devs of this game before and whatever they probably don't need any more negativity from rando internet people but to be honest they have demonstrated that they don't understand how to do gun and game mechanic balance right with the battlefield-like formula. I typically like more ""realistic"" shooters just because they aren't so frantic, but I can dig this kind of arcade fun if there is actually a diversity of competitive playstyles.... which there wasn't. There was smg/medic/rpg players and other people roleplaying as less useful classes... This would actually be TOTALLY fine if the Battlebit developers prioritized adding mod support so custom servers and gamemodes could proliferate and the community could organically find the most fun gun balance settings, Battlebit is fun to play competitively when things come together no doubt about that but the success of the game isn't dependent on it being perfectly suited to try-hard overly serious players. **In my opinion the developers turn the poor gun balance/game mechanics balance issue from a minor one into an existential one by not prioritizing mod support. TL;DR People love Battlebit, let them help fix it and build it out in new directions. |
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