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TakeoWolfe
lemmy.world
TakeoWolfe@lemmy.world Joined: 2023-07-18 |
I'll be writing more articles here so stay tuned if you're interested, and check out my previous articles below. click to expandCreating character kits instead of classes for 5e? now on to the article. I’ll address these topics in order, so, starting with commanders.Commanders can be used to keep low level monsters relevant as the party levels up, or to give uniqueness to specific enemy npcs. They also give the party a good secondary objective to combat that I will talk about later on. Building a commander is simple, but they offer a lot more than just the monster; giving them individual motivations, styles of command, and names can go a long way for roleplay. Just don’t get too deep into the lore of one commander when it’s likely the party will hit first and ask questions later. To build one; first take a monster, give them a background (no shame in just rolling the tables), then give them 1 to 3 class levels (if it’s more than three the balance kind of breaks down), then adjust stats and equipment. If you give them a spellcasting class I suggest picking just a couple spells that are signature to the commander instead of filling out a whole list, you don’t even have to choose from spells they are eligible for either. Remember that each class level they receive confers 1 CR and to adjust their proficiency bonus accordingly. I suggest adjusting their ability scores by improving one by 1 and another by 2, and if their CR becomes 4 (I round up in this case) or increases past 4 by giving them levels then they get an ability score increase like they reached level 4 in a class. ShamansShamans are an idea inspired by the monster manual entry for aarakocra. In order to add shamans to an encounter; choose one spell of preferably lower level, add a number of monsters designated as shamans equal to the level they plan to cast the spell at, then set a number of turns the shamans need to perform the ritual to cast the spell. The reason why I suggest a lower level spell is that, if the shamans are upcasting the spell, not all of them are required to finish the ritual. They might want to cast a 7th level thunderwave, but if only four shamans survive to the end of the ritual it gets cast at 4th level. Whether the shamans use; their action and their movement, just their action, or only a bonus action each turn to maintain the ritual depends on the encounter balance you want. In order to calculate the XP of the encounter using shamans; quarter the XP for each shaman that has to use it’s action and movement to maintain the ritual, half the XP for each shaman that uses only their action to maintain it, and shamans that only use a bonus action to maintain the ritual are valued at full XP. Secondary objectivesNow that I’ve introduced commanders and shamans let’s talk about how they can be used for secondary objectives. Commanders and secondary objectives: Breaking morale.
For small groups, each enemy unit makes morale checks when the situation calls. For large groups, break them into ‘divisions’, if you have twelve kobolds make two divisions of six or four divisions of three (mark them so you don’t lose track) each division makes the morale checks as if they were one creature. As long as the commander can be seen by the unit or most of the division they add their commander's charisma modifier to their morale check. Commanders automatically pass morale checks but may decide it’s advantageous to call off the attack and retreat. On a failed morale check the creature or division gains the frightened condition and must run from the fight, they may be rallied by the commander only if they broke during the previous round or the same round on a turn before the commander. A new charisma skill is added for npc commanders that they may be proficient in, leadership. The commander may use their action to rally their forces only once per encounter with a DC 15 leadership check and rallied forces are still frightened but are allowed to move back into the fight. Diplomacy. Killing the leader. Shamans and secondary objectives: Break the spell. Stop the ritual. |
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