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July 19, 2023 - PC Update | PlanetSide 2 Forums
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Atemu lemmy.ml Atemu@lemmy.ml
Joined: 2020-06-25
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Game servers will go down for our scheduled pc update tomorrow @ 6am
pt / 3pm cest. for a 3hr downtime window.
Tides of Summer Event

Operation Tidebreaker

  • Summer directives are back with Operation Tidebreaker! Complete a
    variety of challenges from July 5 through July 31 to earn
    summer-themed Lumifiber trim for the Corsair and Harasser.

Summer Bundles

  • Fiery Ares Helmet, stylish Lightning Surfbreaker Plating, and
    razor-sharp Corsair Surfcutter Plating make their debut in the
    Depot. Available for a limited time.
  • Liberation Bundle, Stars and Stripes Contrails Bundle, flare guns,
    soldier soakers, and sparkler hood ornaments return to the Depot for
    a limited time.

Double XP for ALL

  • To celebrate the start of Operation Tidebreaker all players will
    receive double experience rewards from July 21 through July 23!

New Implants

New implants have been added to the game. These implants are available
from Basic Implant Packs, Deluxe Implant Packs, ISO-4 Recycler, and
the Implant Crafting interface.
Juggernaut

  • Melee attacks knock enemies away a short distance. MAX only.

Deadshot

  • When your total health drops below [20/20/20/20/30]% your weapon's
    cone of fire improves by [5/7/10/12/15]% for [5/5/7/10/12]
    seconds.

Rapid Response

  • While wielding a beneficial construction module your sprint speed is
    increased by [7/10/13/15/15]%. At max rank, the time to install
    beneficial modules is reduced by 50%.

Karma

  • Each time you revive an ally a charge is added to Karma. At
    [30/27/24/20/20] charges, your next death allows you to
    self-revive once at [50/50/50/50/100]% health. Redeploying or
    using an equipment terminal will wipe your current progress. Combat
    Medic only.

Air Drop

  • Upon exiting a vehicle Jump Jet recharge rate is increased by
    [7/7/7/7/10]% for [8/10/12/15/20] seconds. Light Assault only.
    30 second cooldown after triggering.

Overcharge

  • While overshield is active your primary weapon's bullets will now
    pierce through one infantry target before stopping. While this
    implant is equipped your overshield's maximum energy will be reduced
    by [30/25/20/15/15]%. Heavy Assault only.

Dev Note: A massive thanks to those who tested and provided feedback
about these (and other) implants during the weeks they were iterated
upon on the Public Test Server. Improvements were made for everything
from balancing to names. And while the release may not be perfect,
some potentially meta-breaking mistakes were avoided with the
invaluable help of our community.

New Construction Targeting Lasers

  • Targeting Darts for the Glaive, Flail, and Orbital Strike Uplink
    have been retired
  • Glaive, Flail, and Orbital Strike Uplink now use a Targeting Laser
    to paint their targets
    • Acquire Time: 3000ms
    • Min Distance (from player): 20m
    • Max Distance (from player): 150m
    • Targets must be approximately 175m away from the related artillery
      piece (this range is unchanged).

Dev Note: These were previewed prior to the Fortification update,
later mentioned in the Fortification patch notes, and are now ready
for the Live environment. The new targeting system allows for more
counter-play when painting a target as the player must remain exposed
for the duration of the acquisition time and is no longer able to
"lob" targeting darts from relative safety (or cloak and run to safety
while the dart is still in the air).

Construction Changes

Glaive IPC

  • Now stops firing after each volley.
  • Added warning text to indicate an artillery strike for players in
    the area.
  • Adjusted a socket so the terminal interaction prompt will no longer
    move as the cannon rotates.

The Flail

  • Adjusted smoke indicator to red smoke to reduce confusion with squad
    smoke.
  • Added warning text to indicate an artillery strike for players in
    the area.

UI Changes

  • Disabling Social Icons in the "Waypoints and Nameplate Options" will
    no longer display a vehicle icon
  • Light vehicle icons are now being displayed for construction bases
  • Removed timer for vehicle abilities that have a progress bar

Bugfixes

  • Adjusted rock placement in and around Seapost J8 to prevent players
    from getting stuck.
  • Corrected color and texture issues with a variety of helmets and
    armors.
  • Previewed Cold Fire afterburner effects no longer persist longer
    than desired
  • Fixed shadow clipping when piloting an aircraft
  • Fixed reload animation on "Endeavor" weapons
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