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baner
lemmy.zip
baner@lemmy.zipJoined: 2026-03-04 |
Hey everyone π. I just wanted to share a little personal project that grew a bit more than I initially planned. The original idea was simply to build a game so I could play Parchis (Ludo) with my family, as itβs a classic in our household. I ended up building the whole thing entirely through "vibecoding" (AI-assisted coding) because I wanted to see how far I could push current AI tools. The result is a full web multiplayer game (React/Vite frontend + Node/Express/Socket.io backend with SQLite to store game data). If anyone is curious or wants to spin it up on their local network to play with friends/family: π Repo: https://codeberg.org/baner/parchis (it has a docker-compose.yml ready to go in seconds). β οΈ A big warning about security: As I mentioned, I completely built this relying on AI, and it was initially meant as a home project. I am not a cybersecurity expert by any means. While I have briefly exposed it to the internet a couple of times to play with remote relatives, my absolute recommendation is to host it ONLY on your local network (LAN) or behind a VPN (like Tailscale/Wireguard). The nature of AI-generated code means it's probably full of vulnerabilities that I haven't caught. Play at your own risk if you decide to open ports to the wild web! π This is also my first project using a monorepo structure and publishing a Docker image for others to deploy. If you take a look and see something horrible (or something that works surprisingly well haha), all feedback is super welcome. I hope someone finds it fun for a local game night!
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