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UnfinishedProjects
piefed.zip
UnfinishedProjects@piefed.zipJoined: 2026-02-05 |
cross-posted from: https://piefed.zip/c/strategy_games/p/1093266/i-designed-a-board-game-creative-commons-open-source
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popcar2
piefed.ca
popcar2@piefed.ca Joined: 2025-11-30 |
Pretty damn cool. I haven't read most of the rules but my first impressions from playing a game vs the bot is that the board feels a little too big. There's a lot of moving from A to B and a lot of downtime. I feel like if you could remove maybe 1/3rd of the spaces it could be much more engaging. |
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Dupelet
piefed.social
dupelet_comments@piefed.social Joined: 2026-02-05 |
You could post this to !boardgames@sopuli.xyz too! |
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UnfinishedProjects
piefed.zip
UnfinishedProjects@piefed.zipJoined: 2026-02-05 |
Pretty damn cool. I haven't read most of the rules but my first impressions from playing a game vs the bot is that the board feels a little too big. There's a lot of moving from A to B and a lot of downtime. I feel like if you could remove maybe 1/3rd of the spaces it could be much more engaging.
Yeah, it does take a bit of movement to set up, and I've tohed with the idea of drinking down some space, but as you learn to chain nexus movement (pearl and amber pieces together) as well as swaps and jade launches, movement can be sped up quite a bit. Also, with the range of the abilities it can get a bit too cramped (although of course ranges could be reduced) Mostly what I'm getting at, is that I need more okay testing from experienced playtesters (that actually have gotten fairly decent at the game) to make an accurate decision if a smaller board would be a good idea or not. Thanks for trying it out and the feedback though :) I really appreciate it! If you have any more feedback, I'd love to hear it! |
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UnfinishedProjects
piefed.zip
UnfinishedProjects@piefed.zipJoined: 2026-02-05 |
You could post this to !boardgames@sopuli.xyz too!
Thanks! I cross posted :) |
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eleijeep
piefed.social
eleijeep@piefed.social Joined: 2025-09-22 |
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
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UnfinishedProjects
piefed.zip
UnfinishedProjects@piefed.zipJoined: 2026-02-05 |
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa ...
The rules page on the main website is placeholder text - for the actual rules you need to watch the video or read the rules documents linked above. Planning to set up the main website rules page with more of a "tutorial" walkthrough type of experience, or animated gifs - just haven't gotten to it yet. |
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makingStuffForFun
lemmy.ml
makingStuffForFun@lemmy.mlJoined: 2023-06-04 |
Yeah, it does take a bit of movement to set up, and I've tohed with the idea of drinking down some space, but as you learn to chain nexus movement (pearl and amber pieces together) as well as swaps and jade launches, movement can be sped up quite a bit. Also, with the range of the abilities it can get a bit too cramped (although of course ranges could be reduced) Mostly what I'm getting at, is ...
Can the board grow dynamically once a milestone is met? That could solve the early game issue? |
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UnfinishedProjects
piefed.zip
UnfinishedProjects@piefed.zipJoined: 2026-02-05 |
Can the board grow dynamically once a milestone is met? That could solve the early game issue?
Something definitely worth looking at, although it might add more complexity. Worth experimenting with the idea though. |
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JohnnyEnzyme
piefed.social
JohnnyEnzyme@piefed.socialJoined: 2025-06-11 |
Something definitely worth looking at, although it might add more complexity. Worth experimenting with the idea though.
Since it's in the testing stage, maybe add the option to start with a smaller board, even if it can become eventually cramped. I'm still trying to memorise what everything does, and a smaller board would help for testing purposes. I haven't tested this as actively as I'd hoped so far, but will continue to take stabs at it, here and there. My ambition is to give you better feedback and advice, as someone who likes testing games... |
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