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I designed a board game (creative commons/open source)
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UnfinishedProjects piefed.zip UnfinishedProjects@piefed.zip
Joined: 2026-02-05
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cross-posted from: https://piefed.zip/c/strategy_games/p/1093266/i-designed-a-board-game-creative-commons-open-source

Hey I've been working on this abstract strategy board game on and off for more than 10 years. I've picked up the project again trying to get a digital version up and running in the browser that is playable.

It's still under development, but you can check out the repository here:
https://github.com/GreenAnts/Amalgam_Webgame/tree/main?tab=readme-ov-file. (There are links on the main page for rules, and etc)

Rulebook:
https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook

Video tutorial: https://youtu.be/LZD5h4siXVM?si=d5wLLCJHSxSJTM3W

Play against a (dumb) bot/AI:
https://greenants.github.io/Amalgam_Webgame/ (this is the under development game, and a has a lot of placeholder text - but once you enter the bot game, it should actually work.

The game is a bit niche, and I'm assuming probably won't fit the bill for most people in this instance, but I'm hoping someone might be interested and help us grow this project. The game is open source and creative commons licensed, so I'm hoping the game will become community created.

Anyways, if you check it out, I'd greatly appreciate it!

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popcar2 piefed.ca popcar2@piefed.ca
Joined: 2025-11-30
#2 · Quote Reply

Pretty damn cool. I haven't read most of the rules but my first impressions from playing a game vs the bot is that the board feels a little too big. There's a lot of moving from A to B and a lot of downtime. I feel like if you could remove maybe 1/3rd of the spaces it could be much more engaging.

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Dupelet piefed.social dupelet_comments@piefed.social
Joined: 2026-02-05
#3 · Quote Reply

You could post this to !boardgames@sopuli.xyz too!

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UnfinishedProjects piefed.zip UnfinishedProjects@piefed.zip
Joined: 2026-02-05
#4 · Quote Reply

Pretty damn cool. I haven't read most of the rules but my first impressions from playing a game vs the bot is that the board feels a little too big. There's a lot of moving from A to B and a lot of downtime. I feel like if you could remove maybe 1/3rd of the spaces it could be much more engaging.

Yeah, it does take a bit of movement to set up, and I've tohed with the idea of drinking down some space, but as you learn to chain nexus movement (pearl and amber pieces together) as well as swaps and jade launches, movement can be sped up quite a bit. Also, with the range of the abilities it can get a bit too cramped (although of course ranges could be reduced)

Mostly what I'm getting at, is that I need more okay testing from experienced playtesters (that actually have gotten fairly decent at the game) to make an accurate decision if a smaller board would be a good idea or not.

Thanks for trying it out and the feedback though :) I really appreciate it! If you have any more feedback, I'd love to hear it!

3
UnfinishedProjects piefed.zip UnfinishedProjects@piefed.zip
Joined: 2026-02-05
#5 · Quote Reply

You could post this to !boardgames@sopuli.xyz too!

Thanks! I cross posted :)

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eleijeep piefed.social eleijeep@piefed.social
Joined: 2025-09-22
#6 · Quote Reply

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1
UnfinishedProjects piefed.zip UnfinishedProjects@piefed.zip
Joined: 2026-02-05
#7 · Quote Reply

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The rules page on the main website is placeholder text - for the actual rules you need to watch the video or read the rules documents linked above. Planning to set up the main website rules page with more of a "tutorial" walkthrough type of experience, or animated gifs - just haven't gotten to it yet.

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makingStuffForFun lemmy.ml makingStuffForFun@lemmy.ml
Joined: 2023-06-04
#8 · Quote Reply

Yeah, it does take a bit of movement to set up, and I've tohed with the idea of drinking down some space, but as you learn to chain nexus movement (pearl and amber pieces together) as well as swaps and jade launches, movement can be sped up quite a bit. Also, with the range of the abilities it can get a bit too cramped (although of course ranges could be reduced) Mostly what I'm getting at, is ...

Can the board grow dynamically once a milestone is met? That could solve the early game issue?

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UnfinishedProjects piefed.zip UnfinishedProjects@piefed.zip
Joined: 2026-02-05
#9 · Quote Reply

Can the board grow dynamically once a milestone is met? That could solve the early game issue?

Something definitely worth looking at, although it might add more complexity. Worth experimenting with the idea though.

1
JohnnyEnzyme piefed.social JohnnyEnzyme@piefed.social
Joined: 2025-06-11
#10 · Quote Reply

Something definitely worth looking at, although it might add more complexity. Worth experimenting with the idea though.

Can the board grow dynamically once a milestone is met? That could solve the early game issue?

Something definitely worth looking at, although it might add more complexity.

Since it's in the testing stage, maybe add the option to start with a smaller board, even if it can become eventually cramped. I'm still trying to memorise what everything does, and a smaller board would help for testing purposes.

I haven't tested this as actively as I'd hoped so far, but will continue to take stabs at it, here and there. My ambition is to give you better feedback and advice, as someone who likes testing games...

1
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