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CheeseNoodle
lemmy.world
CheeseNoodle@lemmy.world Joined: 2023-06-14 |
So to be clear there is no real gameplay or even non-placeholder sprites. What I do have is my most basic core functionality optimized as best I know how to do for the time being and I'd love some feedback on anything I could optimize further before getting into the weeds with fleshing out the project. Controls so far are:
Thrown objects that miss will be instantly re-called as I can't find a means to activate the recall object on the end point of a projectile as that part of the plugin is broken. Thrown objects that hit the test target in the top middle will be retained until re-called at which point they will run back. |
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