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"What if the gameplay was fun? This blew our fucking minds": Dispatch devs had a revelation after years of tired Telltale mechanics
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Agent_Karyo piefed.world Agent_Karyo@piefed.world
Joined: 2025-07-10
Quote

We're so used to, so conditioned to gameplay being the thing you had to do to check the box

24   Original
sleepmode lemmy.world sleepmode@lemmy.world
Joined: 2023-06-27
#2 · Quote Reply

What a nothingburger of an article. But Dispatch does seem to be a departure from the cookie cutter stuff they were putting out before.

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hzl piefed.blahaj.zone hzl@piefed.blahaj.zone
Joined: 2025-09-20
#3 · Quote Reply

Crazy idea. What if we put some mechanics in our game?

5
meta4 retrolemmy.com meta4@retrolemmy.com
Joined: 2025-07-28
#4 · Quote Reply

Six paragraphs that say absolutely nothing but "game devs realize games should be fun, decide to make their game fun".

Truly groundbreaking stuff. 😐

17
null lemmy.org null@lemmy.org
Joined: 2026-02-21
#5 · Quote Reply

TT's The Walking Dead series was a great entry point for normies getting into Visual Novel-type games, but they failed to add the bog standard sorts of features needed in a VN. Things like skip-everything-but-unread, text rollbacks, and so on. All the features that make replaying different routes fun and accessible.

To make matters worse, all the slow "gameplay" sections didn't really add much to the story and mostly just served as speedbumps for replaying. The games were build to lock you into a single playthrough where "choices mattered" and they really didn't want you exploring other story paths.

2
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