| Post Reply | RetroFed Forum Forum Index » Hardware |
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Rekall Incorporated
piefed.social
Rekall_Incorporated@piefed.socialJoined: 2025-06-08 |
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rogsson
piefed.social
rogsson@piefed.socialJoined: 2026-02-03 |
I really hope the competition steps up their game soon… this monopoly is cancer and nvidia gets better at tech and shittier as a company by the second. At this point only DLSS 5 seems to scratch on their invincibility cloak. Jensen needs to be brought down to earth. |
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cmnybo
discuss.tchncs.de
cmnybo@discuss.tchncs.de Joined: 2023-06-11 |
That's a big reduction in VRAM usage, but how much processing power does it take to decompress the textures? It's worthless if it tanks the frame rate. The lower end GPUs that would benefit the most from this aren't going to have a lot of processing power to spare. |
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Mwa
thelemmy.club
Mwa@thelemmy.clubJoined: 2024-06-27 |
So finally my 4GB VRAM gpu is not gonna be useless? |
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Buffalox
lemmy.world
Buffalox@lemmy.world Joined: 2023-06-18 |
I really hope the competition steps up their game soon… this monopoly is cancer and nvidia gets better at tech and shittier as a company by the second. At this point only DLSS 5 seems to scratch on their invincibility cloak. Jensen needs to be brought down to earth.
Problem is that even when the competition is ahead, people continue to buy Nvidia. |
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MolochHorridus
piefed.social
MolochHorridus@piefed.social Joined: 2026-02-09 |
Yet another AI enshittification on top of visual artists hard work. “NTC drastically reduces VRAM usage by emulating textures, allowing for either much lower VRAM consumption or significantly enhanced material appearance, depending on the game developer's goals.” We are just emulating textures, trust me bro. |
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Mark with a Z
suppo.fi
markz@suppo.fi Joined: 2025-07-04 |
So, nvidia, a gpu maker, invents a technology that reduces memory needs in exchange for more gpu needs. Bonus points for AI. |
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fallaciousBasis
lemmy.world
fallaciousBasis@lemmy.worldJoined: 2026-01-03 |
So, nvidia, a gpu maker, invents a technology that reduces memory needs in exchange for more gpu needs. Bonus points for AI.
Nvidia has always had strong real time hardware accelerated memory compression. Compute is basically a free lunch compared to memory bottlenecks. And individual textures will probably fit in low level caches, which allows the compute to flex. |
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fallaciousBasis
lemmy.world
fallaciousBasis@lemmy.worldJoined: 2026-01-03 |
That's a big reduction in VRAM usage, but how much processing power does it take to decompress the textures? It's worthless if it tanks the frame rate. The lower end GPUs that would benefit the most from this aren't going to have a lot of processing power to spare.
It's hardware accelerated. Processors mostly sit idle waiting for memory. |
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fallaciousBasis
lemmy.world
fallaciousBasis@lemmy.worldJoined: 2026-01-03 |
Problem is that even when the competition is ahead, people continue to buy Nvidia. Texture compression is nothing new, and back in the day ATI was ahead of Nvidia on this.
Not really. They went back and forth, though. I'd argue Nvidia has generally had more efficient and aggressive memory compression(not just textures!) |
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9point6
lemmy.world
9point6@lemmy.world Joined: 2023-06-12 |
That's a big reduction in VRAM usage, but how much processing power does it take to decompress the textures? It's worthless if it tanks the frame rate. The lower end GPUs that would benefit the most from this aren't going to have a lot of processing power to spare.
You've gotta look at the magnitude of difference here, to use a toy example: Let's use a memory data rate of 1GB/s for simple maths 8GB of uncompressed textures getting moved would take us about 8 seconds The compressed stuff at <1GB is going to be done in less than 1 second. As long as the decompression process doesn't take another 7 seconds to complete it's going to be more performant Edit: typo |
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Buffalox
lemmy.world
Buffalox@lemmy.world Joined: 2023-06-18 |
Not really. They went back and forth, though. I'd argue Nvidia has generally had more efficient and aggressive memory compression(not just textures!)
You obviously isn't aware of the sales statistics, AMD may win a tiny bit of marketshare when they are in the lead against Nvidia, but even when AMD was the clearly better cards and value, Nvidia maintained the bigger market share. |
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BradleyUffner
lemmy.world
BradleyUffner@lemmy.world Joined: 2023-06-11 |
Yet another AI enshittification on top of visual artists hard work. “NTC drastically reduces VRAM usage by emulating textures, allowing for either much lower VRAM consumption or significantly enhanced material appearance, depending on the game developer's goals.” We are just emulating textures, trust me bro.
This has nothing to do with artistic creation. |
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MolochHorridus
piefed.social
MolochHorridus@piefed.social Joined: 2026-02-09 |
This has nothing to do with artistic creation.
Textures are created by visual artists, this technology shits all over that work. |
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BradleyUffner
lemmy.world
BradleyUffner@lemmy.world Joined: 2023-06-11 |
Textures are created by visual artists, this technology shits all over that work.
This has nothing to do with creating textures. It's a texture compression algorithm. |
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3rdXthecharm
lemmy.ml
3rdXthecharm@lemmy.ml Joined: 2026-01-06 |
You've gotta look at the magnitude of difference here, to use a toy example: Let's use a memory data rate of 1GB/s for simple maths 8GB of uncompressed textures getting moved would take us about 8 seconds The compressed stuff at <1GB is going to be done in less than 1 second. As long as the decompression process doesn't take another 7 seconds to complete it's going to be more performant Edit: typo
Thanks for the explanation! Would you happen to have information about any loss from compression or is that kind of thing negligible with that much time for it to unpack? That would just be my only (uninformed) concern. I already fear we're going too deep in an era of 'fake' things, fake frames, fake 4k, fake lighting through strobing to induce less blur for moving objects (that monitor test was sick, but also I fear eye exhaustion will be a thing). My sibling has a card capable of utilizing new frame gen, and that doesn't look as bad, but it's still not visually equal to raw same framerate in terms of clarity for me. |
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MolochHorridus
piefed.social
MolochHorridus@piefed.social Joined: 2026-02-09 |
This has nothing to do with creating textures. It's a texture compression algorithm.
I guess you didn’t bother to read the article. “This process is so refined that the output can either provide a more realistic version on top of the base texture layer that the game uses or maintain the same texture appearance for significant VRAM savings.” What is more “realistic version on top of the base texture layer” if not AI enshittification? |
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tekato
lemmy.world
tekato@lemmy.world Joined: 2024-09-13 |
I guess you didn’t bother to read the article. “This process is so refined that the output can either provide a more realistic version on top of the base texture layer that the game uses or maintain the same texture appearance for significant VRAM savings.” What is more “realistic version on top of the base texture layer” if not AI enshittification? It either compresses the textures, when has t...
If you look at the NVIDIA presentation (linked in the article), they explain how they quantify realism at around minute 16. Also audio and video compression doesn’t aim for original quality, it aims for lower quality that is visually or acoustically“the same” from the human perspective, not the computer. Just because it’s AI doesn’t mean it’s garbage. |
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Seefra 1
lemmy.zip
sefra1@lemmy.zipJoined: 2025-06-24 |
Novidia will do anything but bump the vram on consumer models. CG artists be dammed. |
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MolochHorridus
piefed.social
MolochHorridus@piefed.social Joined: 2026-02-09 |
If you look at the NVIDIA presentation (linked in the article), they explain how they quantify realism at around minute 16. Also audio and video compression doesn’t aim for original quality, it aims for lower quality that is visually or acoustically“the same” from the human perspective, not the computer. Just because it’s AI doesn’t mean it’s garbage.
So no original quality in any option, only worse or AI “enhanced” as I said: enshittified. They’re trying to push the “enhanced” shit by lowering the quality of the original vision. |
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goatinspace
feddit.org
goatinspace@feddit.orgJoined: 2025-06-16 |
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HubertManne
piefed.social
HubertManne@piefed.social Joined: 2025-03-13 |
Nvidia has always had strong real time hardware accelerated memory compression. Compute is basically a free lunch compared to memory bottlenecks. And individual textures will probably fit in low level caches, which allows the compute to flex.
doesn't that end up using more energy? I thought compute was more power intensive than accessing memory. |
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Kairos
lemmy.today
LodeMike@lemmy.today Joined: 2023-12-26 |
Finally! An excuse for AAA studios to 10-fold game size! |
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Captain_Stupid
lemmy.world
Captain_Stupid@lemmy.world Joined: 2025-02-19 |
Finally! An excuse for AAA studios to 10-fold game size!
That is not how V-Ram works. Also the compression could probably also be used in the file so you would use less memory and less VRAM. |
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tekato
lemmy.world
tekato@lemmy.world Joined: 2024-09-13 |
So no original quality in any option, only worse or AI “enhanced” as I said: enshittified. They’re trying to push the “enhanced” shit by lowering the quality of the original vision.
The original quality will be there when you turn this feature off. It’s safe to assume this will just be part of a future DLSS version |
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kbobabob
lemmy.dbzer0.com
kbobabob@lemmy.dbzer0.com Joined: 2025-06-15 |
You've gotta look at the magnitude of difference here, to use a toy example: Let's use a memory data rate of 1GB/s for simple maths 8GB of uncompressed textures getting moved would take us about 8 seconds The compressed stuff at <1GB is going to be done in less than 1 second. As long as the decompression process doesn't take another 7 seconds to complete it's going to be more performant Edit: typo
Data rates are way higher than that, like 64 times higher for PCI Gen 4 x16. Which would move 64GB/s. |
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forestbeasts
pawb.social
forestbeasts@pawb.socialJoined: 2023-06-09 |
Ah great, just what we need </s>, "AI" slop on the textures too. -- Frost |
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9point6
lemmy.world
9point6@lemmy.world Joined: 2023-06-12 |
Data rates are way higher than that, like 64 times higher for PCI Gen 4 x16. Which would move 64GB/s.
I know, I just picked easy numbers for the sake of discussion. The actual data rate is not important to this particular discussion. |
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9point6
lemmy.world
9point6@lemmy.world Joined: 2023-06-12 |
Thanks for the explanation! Would you happen to have information about any loss from compression or is that kind of thing negligible with that much time for it to unpack? That would just be my only (uninformed) concern. I already fear we're going too deep in an era of 'fake' things, fake frames, fake 4k, fake lighting through strobing to induce less blur for moving objects (that monitor test wa...
No idea on the loss side of things tbh, though given it's AI based, I'm assuming it can't be truly lossless |
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Tollana1234567
lemmy.today
Tollana1234567@lemmy.today Joined: 2025-06-04 |
I really hope the competition steps up their game soon… this monopoly is cancer and nvidia gets better at tech and shittier as a company by the second. At this point only DLSS 5 seems to scratch on their invincibility cloak. Jensen needs to be brought down to earth.
his new jacks provide all the deflection capabilities. |
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MolochHorridus
piefed.social
MolochHorridus@piefed.social Joined: 2026-02-09 |
The original quality will be there when you turn this feature off. It’s safe to assume this will just be part of a future DLSS version
I’m sure the corporations owning the development studios will make sure their slaves will still create great art and optimize it, instead of just relying on a big tech to solve their problem of paying for professionals. |
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KeenFlame
feddit.nu
KeenFlame@feddit.nu Joined: 2023-08-20 |
So no original quality in any option, only worse or AI “enhanced” as I said: enshittified. They’re trying to push the “enhanced” shit by lowering the quality of the original vision.
Why not? |
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stickly
lemmy.world
stickly@lemmy.world Joined: 2025-02-09 |
I’m sure the corporations owning the development studios will make sure their slaves will still create great art and optimize it, instead of just relying on a big tech to solve their problem of paying for professionals.
I'm not understanding, studios are going to insist that their artists bloat assets for no reason? Are these professionals being paid per VRAM GB used? Also this is some pretentious argument. If you're distributing art through the audience's hardware then you're meeting them where they are no matter what. It defines your constraints; a good artist will make art that works nicely with AI in the same way that pixel art worked with CRTs. |
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Rekall Incorporated
Moderator
Rekall_Incorporated@piefed.socialJoined: 2025-06-08 |
Ah great, just what we need </s>, "AI" slop on the textures too. -- Frost
This is more like MP3 or H264, a compression algorithm that strives to be perceptually lossless mid to high end. For much of mainstream music, on a vast majority of speaker/headphones it's difficult to tell a 256 KB MP3 and a FLAC. This is sort of similar. Just read up on it. |
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fallaciousBasis
lemmy.world
fallaciousBasis@lemmy.worldJoined: 2026-01-03 |
doesn't that end up using more energy? I thought compute was more power intensive than accessing memory.
Compute units are significant, but so are the caches and i/o. Real world datasets tend to have a lot of sparsity. One of the biggest problems is called a page fault. Which is basically when the app needs to go to storage to find data to continue execution. This results in the processor waiting, which isn't free. Generally, I'd say they go hand in hand about 50/50 plus or minus 10%. One benchmarks can fit in L1 cache and really stress the cores but most benchmarks you're using all the levels of cache, ram, IO, etc... which is a hell of a lot compared to just a little bit of processor in that chip. GPUs again are often just massive collaborations of massive throughout and compute. So it can be to really separate. And legit. Most data is compressed these days on the Internet. So that's again compute used to save data in flight. It's a neverending tradeoff. |
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