RetroFed Forum
Your home away from modern life.
Bug fixes, refactoring and physics migration
Post Reply
AuthorMessage
Shatur lemmy.ml Shatur@lemmy.ml
Joined: 2021-11-18
Quote

This week, I was fixing bugs (there were a lot!) and refactoring.

I finally migrated the game's physics from XPBD to Avian. The migration was seamless since we're only using it for picking, collision checking, and navigation for now 😅

It's worth noting that I also switched from Avian's global Position component to Bevy's relative Transform, as the global Position breaks when there are multiple cities.

1   Original
Post Reply
Back to top