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Refactoring HMI to support commands
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Shimitar downonthestreet.eu Shimitar@downonthestreet.eu
Joined: 2025-01-28
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The GUI has a small area that when you select a StarsystemObject is populated with the actions that the player can do on the object.

Currently, it mostly support the move command, but i am studying how to make it more modular and display all the modules of the object, with their respective commands.

It needs to be focused on commands more than "actions" which is a concept currently not part of the game. With a custom panel that can be populated by the command/module/capability itself.

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