| Post Reply | RetroFed Forum Forum Index » OpenMW |
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AnyOldName3
lemmy.world
AnyOldName3@lemmy.worldJoined: 2023-06-12 |
It’s been nearly half a year since 0.50.0 landed back in early November, but we’ve almost reached Area 51, and we’re ready to share the first release candidate (RC) builds of the next release of our open-source engine! Grab one from our GitHub releases page. 0.51.0 introduces a new script context to our Lua scripting API, the Load context. Fabulous secret powers bestowed on Load scripts allow them to inject and modify game data right after it is loaded. Most notably, this includes spell effects—which allows mods to add spells that don’t rely on the built-in effects. 0.51.0 also fixes game-breaking dialogue issues in Russian and Polish Morrowind, introduces BC7 texture compression support for DDS files, adds terrain vertex painting to our editor, and more. As usual, our intention for the RC period is to have you try to break it — run into any uncaught crashes, freezes, regressions, or other unexpected issues, and report them to us on our issue tracker. If you don’t run into any issues, tell us too! The RC1 prerelease description includes a preliminary list of changes. Do give it a read. A few things to keep in mind before you jump in:
You install it like you would install a stable release: run the installer or unpack the archive into a new directory. If you were using a portable install, remember to set that up again for the new build; your configuration and saves are otherwise stored in their normal location. If you’re not curious or brave, the current stable release 0.50.0 is, of course, still available from our Downloads page. To join in on the forum discussion, head over to the release topic. We’ll see you later—hopefully, on release day! |
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Joe Bidet
lemmy.ml
JoeBidet@lemmy.mlJoined: 2021-11-28 |
looks like a cool project and all, but nowhere on the website on first inspection, only on the github could i find the following: "OpenMW is an open-source open-world RPG game engine that supports playing Morrowind."... maybe worth mentioning on top of the website and of every post for those who are not already familiar with the project? (just 0.000002 cents...) |
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