| Topics | Replies | Author | Score | Last Post |
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The Arm Manga Guide to the Mali GPU
(interactive.arm.com)
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0 |
dragontamer |
1 |
» |
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Efficient Stream Compaction on Wide SIMD Many-Core Architectures
(www.cse.chalmers.se)
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0 |
dragontamer |
1 |
» |
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Riccardo Loggini Blogposts on DirectX
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0 |
dragontamer |
1 |
» |
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ACM Paper: Optimization Techniques for GPU Programming Hijma et. al.
(dl.acm.org)
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0 |
dragontamer |
1 |
» |
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DirectX 12 example: NBody Compute Shader
(github.com)
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0 |
dragontamer |
1 |
» |
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How To Create a Compute Shader - Win32 apps (DirectX11)
(learn.microsoft.com)
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0 |
dragontamer |
1 |
» |
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D3D12 Work Graphs Preview - DirectX Developer Blog
(devblogs.microsoft.com)
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0 |
dragontamer |
1 |
» |
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AMD's ISA Documentation set (GPU Open)
(gpuopen.com)
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0 |
dragontamer |
1 |
» |
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New ROCm™ 5.6 Release Brings Enhancements and Optimizations for AI and HPC Workloads
(community.amd.com)
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0 |
AlmightySnoo 🐢🇮🇱🇺🇦 |
1 |
» |
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Brainstorming, Projects and Discussions
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0 |
dragontamer |
1 |
» |
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Direct3D 12 programming guide - Win32 apps
(learn.microsoft.com)
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0 |
dragontamer |
1 |
» |
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GCC Lands AVX-512 Fully-Masked Vectorization
(www.phoronix.com)
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0 |
dragontamer |
1 |
» |
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GPU Programming: When, Why and How? — GPU programming: why, when and how? documentation
(enccs.github.io)
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0 |
dragontamer |
1 |
» |
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Intel's ISPC: AVX512 code from a GPU-like programming language
(ispc.github.io)
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0 |
dragontamer |
1 |
» |
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Dissecting the NVIDIA Volta GPU Architecture via Microbenchmarking (2018)
(arxiv.org)
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0 |
dragontamer |
1 |
» |
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Vector Models for Data Parallel Algorithms -- Blelloch (1990)
(www.cs.cmu.edu)
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0 |
dragontamer |
1 |
» |
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Data Parallel Algorithms by Hillis and Steele (1986)
(dl.acm.org)
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0 |
dragontamer |
1 |
» |
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Prefix Sums and their applications: Blelloch (1993)
(www.cs.cmu.edu)
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0 |
dragontamer |
1 |
» |
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